Setting the game agenda: Reviewing the emerging literature on video gaming and psychological well-being of sexual and gender diverse youth

DM Di Cesare, SL Craig, AS Brooks… - Games and …, 2024 - journals.sagepub.com
Video gaming is a popular youth pastime that has prompted scholarship into its relationship
with psychological well-being. However, sexual and gender diverse youth (SGDY) who play …

Resistance and sexuality in virtual worlds: An LGBT perspective

B McKenna, H Chughtai - Computers in Human Behavior, 2020 - Elsevier
Virtual worlds can provide a safe place for social movements of marginal and oppressed
groups such as lesbian, gay, bisexual and transgender (LGBT). When the virtual safe places …

Social media, peer surveillance, spiritual formation, and mission: Practising Christian faith in a surveilled public space

RM Lewis - Surveillance and Society, 2018 - e-space.mmu.ac.uk
Social media has become a part of everyday life, including the faith lives of many. It is a
space that assumes an observing gaze. Engaging with Foucauldian notions of surveillance …

[BOOK][B] Portable prisons: Electronic monitoring and the creation of carceral territory

J Gacek - 2022 - books.google.com
The pervasiveness of surveillance, punishment, and control within and outside of spaces
such as jails, prisons, and detention centres suggests that the carceral is becoming an …

The effects of observation in video games: how remote observation influences player experience, motivation, and behaviour

D Kao - Behaviour & Information Technology, 2022 - Taylor & Francis
Surveillance is ubiquitous. It is well known that the presence of other people (in-person or
remote, actual or perceived) increases performance on simple tasks and decreases …

Gender and sexual minority research in the digital society

S Monaco - Handbook of research on advanced research …, 2022 - igi-global.com
The chapter aims to deepen the theme of the participation of gender and sexual minorities in
social research, with a specific focus on the new possibilities offered by the digital society …

Systemic issues with narratives of identity: Toxicity and esports media professionals

M Felczak - Convergence, 2023 - journals.sagepub.com
This paper aims to highlight structural issues concerning the conduct of esports media
professionals and their work as social media influencers. The data selected for this study …

“Say a Sentence”: Drawing an Interactional Link between Organizations, Language Ideologies, and Coloniality

J Henry - Signs and Society, 2023 - journals.uchicago.edu
Previous critical work on language ideologies surrounding English in postcolonial spaces
has shown how perduring colonial logics are repurposed into contemporary discourses of …

Multi-player online role-playing games

M Chen, R Leary, J Peterson… - Role-Playing Game …, 2018 - taylorfrancis.com
This chapter describes multiplayer online role-playing games (MORPGs) in which players
participate through networked connections to collectively build a narrative or experience …

“At least I'm not Chinese, gay, or female”: Marginalized voices in World of Warcraft

LB Collister - 2016 - degruyter.com
World of Warcraft, the world's most popular massively multiplayer online roleplaying game
(MMORPG), is a virtual world set in a fantasy-style environment where millions of players …