A survey on bounding volume hierarchies for ray tracing

D Meister, S Ogaki, C Benthin, MJ Doyle… - Computer Graphics …, 2021 - Wiley Online Library
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …

Senc: Handling self-collision in neural cloth simulation

Z Liao, S Wang, T Komura - European Conference on Computer Vision, 2024 - Springer
We present SENC, a novel self-supervised neural cloth simulator that addresses the
challenge of cloth self-collision. This problem has remained unresolved due to the gap in …

Apparatus and method for reduced precision bounding volume hierarchy construction

M Doyle, K Vaidyanathan - US Patent 11,321,910, 2022 - Google Patents
Apparatus and method for efficient BVH construction. For example, one embodiment of an
apparatus comprises: a memory to store graphics data for a scene including a plurality of …

Bounding volume hierarchy optimization through agglomerative treelet restructuring

LR Domingues, H Pedrini - Proceedings of the 7th Conference on High …, 2015 - dl.acm.org
In this paper, we present a new method for building high-quality bounding volume
hierarchies (BVHs) on manycore systems. Our method is an extension of the current state-of …

Fast solar radiation pressure modelling with ray tracing and multiple reflections

Z Li, M Ziebart, S Bhattarai, D Harrison… - Advances in Space …, 2018 - Elsevier
Abstract Physics based SRP (Solar Radiation Pressure) models using ray tracing methods
are powerful tools when modelling the forces on complex real world space vehicles …

Construction of bounding volume hierarchies with SAH cost approximation on temporary subtrees

D Wodniok, M Goesele - Computers & Graphics, 2017 - Elsevier
Advances in research on quality metrics for bounding volume hierarchies (BVHs) have
shown that greedy top-down SAH builders construct BVHs with superior traversal …

Stochastic Subsets for BVH Construction

L Tessari, A Dittebrand, MJ Doyle… - Computer Graphics …, 2023 - Wiley Online Library
BVH construction is a critical component of real‐time and interactive ray‐tracing systems.
However, BVH construction can be both compute and bandwidth intensive, especially when …

[PDF][PDF] Parallel Spatial Splits in Bounding Volume Hierarchies.

V Fuetterling, C Lojewski, FJ Pfreundt… - EGPGV@ EuroVis, 2016 - researchgate.net
Bounding volume hierarchies (BVH) are essential for efficient ray tracing. In time-
constrained situations such as real-time or large model visualization, fast construction of …

Performance comparison between state-of-the-art point-cloud based collision detection approaches on the CPU and GPU

J Schauer, J Bedkowski, K Majek, A Nüchter - IFAC-PapersOnLine, 2016 - Elsevier
We present two fundamentally different approaches to detect collisions between two point
clouds and compare their performance on multiple datasets. A collision between points …

Omicron–oblique multipass hierarchy creation while navigating

V da Silva, C Esperança, R Marroquim - Computers & Graphics, 2019 - Elsevier
Rendering large point clouds ordinarily requires building a hierarchical data structure for
accessing the points that best represent the object for a given viewing frustum and level-of …