Student engagement level in an e-learning environment: Clustering using k-means

A Moubayed, M Injadat, A Shami… - American Journal of …, 2020 - Taylor & Francis
ABSTRACT E-learning platforms and processes face several challenges, among which is
the idea of personalizing the e-learning experience and to keep students motivated and …

Impact of metaverse technology on student engagement and academic performance: the mediating role of learning motivation

A Al Yakin, PMI Seraj - International Journal of Computations …, 2023 - journals.gaftim.com
Metaverse technology, encompassing virtual reality (VR) and augmented reality (AR), offers
immersive and interactive learning environments that can enhance student engagement …

Engaging students in higher education with educational technology

M Godsk, KL Møller - Education and Information Technologies, 2024 - Springer
There is a widespread agenda of improving teaching and learning in higher education by
engaging students with educational technology. Based on a large-scale literature review …

The effectiveness of gamification technique for higher education students engagement in polytechnic Muadzam Shah Pahang, Malaysia

R Ab Rahman, S Ahmad, UR Hashim - International Journal of …, 2018 - Springer
In recent years, gamification is becoming popular in education development to enrich
students experience in classroom. However, there is still lack of awareness among …

[HTML][HTML] Games in the classroom? Analysis of their effects on financial accounting marks in higher education

E Ortiz-Martínez, JM Santos-Jaen… - … International Journal of …, 2022 - Elsevier
The purpose of this study is to examine Kahoot! in higher education, specifically in subjects
of financial accounting, and explore if its use means higher marks. We analyze the marks of …

Teachers' practices of proactive and reactive classroom management strategies and the relationship to their self-efficacy

NJ Alasmari, ASA Althaqafi - Language Teaching Research, 2024 - journals.sagepub.com
Teachers' proactive and reactive classroom management strategies are a significant
component of teaching effectiveness. Teachers need to develop such strategies to structure …

Undergraduate game-based student response systems (SRSs): A systematic review

N Squire - Technology, Knowledge and Learning, 2023 - Springer
Digital game-based learning (DGBL) is becoming a prominent innovative approach used in
higher education to gamify the learning experience. Research studies using DGBL as a …

Metamorphosing traditional pedagogy: examining the transcendent influence of Alexa in catalyzing educational paradigm shifts within rural Indian communities

P Darda, OJ Gupta, S Yadav - International Journal of Educational …, 2024 - emerald.com
Purpose Alexa's integration in rural primary schools has improved the pedagogy and has
created an engaging and objective learning environment. This study investigates the …

Learner's perception of task difficulties in technology-mediated task-based language teaching

R Butarbutar - Englisia: Journal of Language, Education, and …, 2021 - jurnal.ar-raniry.ac.id
The perception of learners can be used for evaluating task-based language teaching
development. However, during the technology-mediated task-based language teaching …

“Feel free to ask”: Nudging to promote asking questions in the online classroom

RJ Weijers, BB de Koning, E Scholten… - The Internet and Higher …, 2024 - Elsevier
Asking questions is vital for learning, yet students seldom exhibit this behavior. Given the
increasing presence of online classrooms in tertiary education, it is much needed to …