Understanding online health information: Evaluation, tools, and strategies

E Beaunoyer, M Arsenault, AM Lomanowska… - Patient education and …, 2017 - Elsevier
Objective Considering the status of the Internet as a prominent source of health information,
assessing online health material has become a central issue in patient education. We …

[PDF][PDF] Gender differences in online gaming: A literature review

N Veltri, H Krasnova, A Baumann, N Kalayamthanam - 2014 - researchgate.net
Online gaming continues to grow in popularity enabled by advances in web and mobile
technology. Many players around the world enjoy the competitive atmosphere, mental …

Health literacy and the internet: An exploratory study on the 2013 HINTS survey

S Jiang, CE Beaudoin - Computers in Human Behavior, 2016 - Elsevier
Health literacy rates among American and European adults remain low, with almost half of
adults having only basic levels in 2012. In this digital era, the Internet has been recognized …

Immersive virtual environments' impact on individual and collective creativity

S Bourgeois-Bougrine, N Bonnardel… - European …, 2022 - econtent.hogrefe.com
This paper explores the recent advances in research concerning the impact of immersive
virtual environments affordances on the expression of users' creativity at individual and team …

Telling stories about breastfeeding through Facebook: The impact of user-generated content (UGC) on pro-breastfeeding attitudes

SV **, J Phua, KM Lee - Computers in Human Behavior, 2015 - Elsevier
Through two experiments, this study examined the impact of user-generated content (UGC)
and online page popularity (eg, number of “likes”) of a pro-breastfeeding community …

Avatars and virtual agents–relationship interfaces for the elderly

NA Shaked - Healthcare technology letters, 2017 - Wiley Online Library
In the Digital Era, the authors witness a change in the relationship between the patient and
the care‐giver or Health Maintenance Organization's providing the health services. Another …

Me, myself, and not-I: self-discrepancy type predicts avatar creation style

MGH Loewen, CT Burris, LE Nacke - Frontiers in psychology, 2021 - frontiersin.org
In video games, identification with avatars—virtual entities or characters driven by human
behavior—has been shown to serve many interpersonal and intraindividual functions (like …

Information richness and trust in v-commerce: implications for services marketing

T Chesney, SH Chuah, AR Dobele… - Journal of Services …, 2017 - emerald.com
Purpose The potential for e-commerce is limited by a trust deficit when traders do not interact
in a physical, bricks-and-mortar context. The theory of information richness posits that …

Develo** enhanced conversational agents for social virtual worlds

D Griol, A Sanchis, JM Molina, Z Callejas - Neurocomputing, 2019 - Elsevier
In this paper, we present a methodology for the development of embodied conversational
agents for social virtual worlds. The agents provide multimodal communication with their …

Associations between psychological distress, early adverse experiences, and choice of avatars in an immersive virtual world

JL Vanderburg, L Welch, C Beard, R Gilbert… - Computers in Human …, 2023 - Elsevier
Abstract Introduction Virtual reality environments (VREs) are an emerging modality
consisting of computer-generated worlds. Players in VREs can choose to create …