A method for animating children's drawings of the human figure

HJ Smith, Q Zheng, Y Li, S Jain… - ACM Transactions on …, 2023‏ - dl.acm.org
Children's drawings have a wonderful inventiveness, creativity, and variety to them. We
present a system that automatically animates children's drawings of the human figure, is …

Sketch2pose: Estimating a 3d character pose from a bitmap sketch

K Brodt, M Bessmeltsev - ACM Transactions on Graphics (TOG), 2022‏ - dl.acm.org
Artists frequently capture character poses via raster sketches, then use these drawings as a
reference while posing a 3D character in a specialized 3D software---a time-consuming …

Strokeaggregator: Consolidating raw sketches into artist-intended curve drawings

C Liu, E Rosales, A Sheffer - ACM Transactions on Graphics (TOG), 2018‏ - dl.acm.org
When creating line drawings, artists frequently depict intended curves using multiple, tightly
clustered, or overdrawn, strokes. Given such sketches, human observers can readily …

Learning manifold patch-based representations of man-made shapes

D Smirnov, M Bessmeltsev, J Solomon - arxiv preprint arxiv:1906.12337, 2019‏ - arxiv.org
Choosing the right representation for geometry is crucial for making 3D models compatible
with existing applications. Focusing on piecewise-smooth man-made shapes, we propose a …

Stripmaker: Perception-driven learned vector sketch consolidation

C Liu, T Aoki, M Bessmeltsev, A Sheffer - ACM Transactions on Graphics …, 2023‏ - dl.acm.org
Artist sketches often use multiple overdrawn strokes to depict a single intended curve.
Humans effortlessly mentally consolidate such sketches by detecting groups of overdrawn …

Strokestrip: Joint parameterization and fitting of stroke clusters

DP Van Mossel, C Liu, N Vining… - ACM Transactions on …, 2021‏ - dl.acm.org
When creating freeform drawings, artists routinely employ clusters of overdrawn strokes to
convey intended, aggregate curves. The ability to algorithmically fit these intended curves to …

[HTML][HTML] Deep generation of 3D articulated models and animations from 2D stick figures

A Akman, Y Sahillioğlu, TM Sezgin - Computers & Graphics, 2022‏ - Elsevier
Generating 3D models from 2D images or sketches is a widely studied important problem in
computer graphics. We describe the first method to generate a 3D human model from a …

Toonsynth: example-based synthesis of hand-colored cartoon animations

M Dvorožnák, W Li, VG Kim, D Sýkora - ACM Transactions on Graphics …, 2018‏ - dl.acm.org
We present a new example-based approach for synthesizing hand-colored cartoon
animations. Our method produces results that preserve the specific visual appearance and …

Interactive pose and shape editing with simple sketches from different viewing angles

C Schmitz, C Rösch, D Zingsheim, R Klein - Computers & Graphics, 2023‏ - Elsevier
The challenge of generating and creating humanoid 3D models is nowadays omnipresent in
animation films, video games, and many other applications. To enhance and speed up this …

Optimo: Optimization-guided motion editing for keyframe character animation

Y Koyama, M Goto - Proceedings of the 2018 CHI conference on human …, 2018‏ - dl.acm.org
The mission of animators is to create nuanced, high-quality character motions. To achieve
this, the careful editing of animation curves---curves that determine how a series of …