How to evaluate object selection and manipulation in vr? guidelines from 20 years of studies
The VR community has introduced many object selection and manipulation techniques
during the past two decades. Typically, they are empirically studied to establish their benefits …
during the past two decades. Typically, they are empirically studied to establish their benefits …
Fully-occluded target selection in virtual reality
The presence of fully-occluded targets is common within virtual environments, ranging from
a virtual object located behind a wall to a datapoint of interest hidden in a complex …
a virtual object located behind a wall to a datapoint of interest hidden in a complex …
Beyond being real: A sensorimotor control perspective on interactions in virtual reality
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remap** spacetime or altering users' body representation, such as stretching the user's …
remap** spacetime or altering users' body representation, such as stretching the user's …
Ninja hands: Using many hands to improve target selection in vr
Selection and manipulation in virtual reality often happen using an avatar's hands. However,
objects outside the immediate reach require effort to select. We develop a target selection …
objects outside the immediate reach require effort to select. We develop a target selection …
Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements
Object selection and manipulation are the foundation of VR interactions. With the rapid
development of VR technology and the field of virtual object selection and manipulation, the …
development of VR technology and the field of virtual object selection and manipulation, the …
From research to practice: Survey and taxonomy of object selection in consumer VR applications
Object selection has been explored extensively in the VR research literature. However, the
research is typically conducted in constrained experimental setups. It remains unclear …
research is typically conducted in constrained experimental setups. It remains unclear …
Radi-eye: Hands-free radial interfaces for 3d interaction using gaze-activated head-crossing
Eye gaze and head movement are attractive for hands-free 3D interaction in head-mounted
displays, but existing interfaces afford only limited control. Radi-Eye is a novel pop-up radial …
displays, but existing interfaces afford only limited control. Radi-Eye is a novel pop-up radial …
Modeling endpoint distribution of pointing selection tasks in virtual reality environments
Understanding the endpoint distribution of pointing selection tasks can reveal the underlying
patterns on how users tend to acquire a target, which is one of the most essential and …
patterns on how users tend to acquire a target, which is one of the most essential and …
Pen-based interaction with spreadsheets in mobile virtual reality
Virtual Reality (VR) can enhance the display and interaction of mobile knowledge work and
in particular, spreadsheet applications. While spreadsheets are widely used yet are …
in particular, spreadsheet applications. While spreadsheets are widely used yet are …
Vmirror: Enhancing the interaction with occluded or distant objects in vr with virtual mirrors
Interacting with out of reach or occluded VR objects can be cumbersome. Although users
can change their position and orientation, such as via teleporting, to help observe and …
can change their position and orientation, such as via teleporting, to help observe and …