How to evaluate object selection and manipulation in vr? guidelines from 20 years of studies

J Bergström, TS Dalsgaard, J Alexander… - proceedings of the 2021 …, 2021 - dl.acm.org
The VR community has introduced many object selection and manipulation techniques
during the past two decades. Typically, they are empirically studied to establish their benefits …

Fully-occluded target selection in virtual reality

D Yu, Q Zhou, J Newn, T Dingler… - IEEE transactions on …, 2020 - ieeexplore.ieee.org
The presence of fully-occluded targets is common within virtual environments, ranging from
a virtual object located behind a wall to a datapoint of interest hidden in a complex …

Beyond being real: A sensorimotor control perspective on interactions in virtual reality

P Abtahi, SQ Hough, JA Landay, S Follmer - Proceedings of the 2022 …, 2022 - dl.acm.org
We can create Virtual Reality (VR) interactions that have no equivalent in the real world by
remap** spacetime or altering users' body representation, such as stretching the user's …

Ninja hands: Using many hands to improve target selection in vr

J Schjerlund, K Hornbæk, J Bergström - … of the 2021 CHI conference on …, 2021 - dl.acm.org
Selection and manipulation in virtual reality often happen using an avatar's hands. However,
objects outside the immediate reach require effort to select. We develop a target selection …

Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements

D Yu, T Dingler, E Velloso, J Goncalves - ACM Computing Surveys, 2024 - dl.acm.org
Object selection and manipulation are the foundation of VR interactions. With the rapid
development of VR technology and the field of virtual object selection and manipulation, the …

From research to practice: Survey and taxonomy of object selection in consumer VR applications

M Maslych, D Yu, A Ghasemaghaei… - … on Mixed and …, 2024 - ieeexplore.ieee.org
Object selection has been explored extensively in the VR research literature. However, the
research is typically conducted in constrained experimental setups. It remains unclear …

Radi-eye: Hands-free radial interfaces for 3d interaction using gaze-activated head-crossing

L Sidenmark, D Potts, B Bapisch… - Proceedings of the 2021 …, 2021 - dl.acm.org
Eye gaze and head movement are attractive for hands-free 3D interaction in head-mounted
displays, but existing interfaces afford only limited control. Radi-Eye is a novel pop-up radial …

Modeling endpoint distribution of pointing selection tasks in virtual reality environments

D Yu, HN Liang, X Lu, K Fan, B Ens - ACM Transactions on Graphics …, 2019 - dl.acm.org
Understanding the endpoint distribution of pointing selection tasks can reveal the underlying
patterns on how users tend to acquire a target, which is one of the most essential and …

Pen-based interaction with spreadsheets in mobile virtual reality

T Gesslein, V Biener, P Gagel… - … symposium on mixed …, 2020 - ieeexplore.ieee.org
Virtual Reality (VR) can enhance the display and interaction of mobile knowledge work and
in particular, spreadsheet applications. While spreadsheets are widely used yet are …

Vmirror: Enhancing the interaction with occluded or distant objects in vr with virtual mirrors

N Li, Z Zhang, C Liu, Z Yang, Y Fu, F Tian… - Proceedings of the …, 2021 - dl.acm.org
Interacting with out of reach or occluded VR objects can be cumbersome. Although users
can change their position and orientation, such as via teleporting, to help observe and …