Ray tracing for radio propagation modeling: Principles and applications

Z Yun, MF Iskander - IEEE access, 2015 - ieeexplore.ieee.org
This paper reviews the basic concepts of rays, ray tracing algorithms, and radio propagation
modeling using ray tracing methods. We focus on the fundamental concepts and the …

State of the art in ray tracing animated scenes

I Wald, WR Mark, J Günther, S Boulos… - Computer graphics …, 2009 - Wiley Online Library
Ray tracing has long been a method of choice for off‐line rendering, but traditionally was too
slow for interactive use. With faster hardware and algorithmic improvements this has recently …

Efficient k-nearest neighbor search based on clustering and adaptive k values

AJ Gallego, JR Rico-Juan, JJ Valero-Mas - Pattern recognition, 2022 - Elsevier
Abstract The k-Nearest Neighbor (k NN) algorithm is widely used in the supervised learning
field and, particularly, in search and classification tasks, owing to its simplicity, competitive …

A survey on bounding volume hierarchies for ray tracing

D Meister, S Ogaki, C Benthin, MJ Doyle… - Computer Graphics …, 2021 - Wiley Online Library
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …

Real-time kd-tree construction on graphics hardware

K Zhou, Q Hou, R Wang, B Guo - ACM Transactions on Graphics (TOG), 2008 - dl.acm.org
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-
time performance by exploiting the GPU's streaming architecture at all stages of kd-tree …

Fast BVH construction on GPUs

C Lauterbach, M Garland, S Sengupta… - Computer Graphics …, 2009 - Wiley Online Library
We present two novel parallel algorithms for rapidly constructing bounding volume
hierarchies on manycore GPUs. The first uses a linear ordering derived from spatial Morton …

Ray tracing deformable scenes using dynamic bounding volume hierarchies

I Wald, S Boulos, P Shirley - ACM Transactions on Graphics (TOG), 2007 - dl.acm.org
The most significant deficiency of most of today's interactive ray tracers is that they are
restricted to static walkthroughs. This restriction is due to the static nature of the acceleration …

Entropy and confidence-based undersampling boosting random forests for imbalanced problems

Z Wang, C Cao, Y Zhu - IEEE transactions on neural networks …, 2020 - ieeexplore.ieee.org
In this article, we propose a novel entropy and confidence-based undersampling boosting
(ECUBoost) framework to solve imbalanced problems. The boosting-based ensemble is …

On fast construction of SAH-based bounding volume hierarchies

I Wald - 2007 IEEE Symposium on Interactive Ray Tracing, 2007 - ieeexplore.ieee.org
With ray traversal performance reaching the point where real-time ray tracing becomes
practical, ray tracing research is now shifting away from faster traversal, and towards the …

Building a balanced kd tree in o (kn log n) time

RA Brown - arxiv preprint arxiv:1410.5420, 2014 - arxiv.org
The original description of the kd tree recognized that rebalancing techniques, such as are
used to build an AVL tree or a red-black tree, are not applicable to a kd tree. Hence, in order …