Entanglement HCI the next wave?

C Frauenberger - ACM Transactions on Computer-Human Interaction …, 2019‏ - dl.acm.org
This article argues that our intimate entanglement with digital technologies is challenging
the foundations of current HCI research and practice. Our relationships to virtual realities …

Human-centered explainable ai: Towards a reflective sociotechnical approach

U Ehsan, MO Riedl - HCI International 2020-Late Breaking Papers …, 2020‏ - Springer
Explanations—a form of post-hoc interpretability—play an instrumental role in making
systems accessible as AI continues to proliferate complex and sensitive sociotechnical …

Creating design resources to scaffold the ideation of AI concepts

N Yildirim, C Oh, D Sayar, K Brand, S Challa… - Proceedings of the …, 2023‏ - dl.acm.org
Advances in artificial intelligence have enabled unprecedented technical capabilities, yet
making these advances useful in the real world remains challenging. We engaged in a …

On the presentation and production of design research artifacts in HCI

J Pierce - Proceedings of the 2014 conference on Designing …, 2014‏ - dl.acm.org
This paper reviews diverse examples of" research through design" in HCI. Various forms
and functions of design research artifacts are highlighted, including 3 general types:(1) …

[کتاب][B] Play matters

M Sicart - 2014‏ - books.google.com
Why play is a productive, expressive way of being human, a form of understanding, and a
fundamental part of our well-being. What do we think about when we think about play? A …

The lens of intrinsic skill atoms: A method for gameful design

S Deterding - Human–Computer Interaction, 2015‏ - Taylor & Francis
The idea that game design can inspire the design of motivating, enjoyable interactive
systems has a long history in human-computer interaction. It currently experiences a …

From game design elements to gamefulness: defining" gamification"

S Deterding, D Dixon, R Khaled, L Nacke - Proceedings of the 15th …, 2011‏ - dl.acm.org
Recent years have seen a rapid proliferation of mass-market consumer software that takes
inspiration from video games. Usually summarized as" gamification", this trend connects to a …

Research through design in HCI

J Zimmerman, J Forlizzi - Ways of Knowing in HCI, 2014‏ - Springer
Abstract In Research through Design (RtD), researchers generate new knowledge by
understanding the current state and then suggesting an improved future state in the form of a …

Gamification in banking: a review, synthesis and setting research agenda

S Chauhan, A Akhtar, A Gupta - Young Consumers, 2021‏ - emerald.com
Purpose The objective of this paper is to explore and extend the existing literature on the
use of gamification in banking. Design/methodology/approach Gamification is a new …

[کتاب][B] Experience design: Technology for all the right reasons

M Hassenzahl - 2010‏ - books.google.com
In his In the blink of an eye, Walter Murch, the Oscar-awarded editor of The English Patient,
Apocalypse Now, and many other outstanding movies, devises the Rule of Six--six criteria …