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Entanglement HCI the next wave?
This article argues that our intimate entanglement with digital technologies is challenging
the foundations of current HCI research and practice. Our relationships to virtual realities …
the foundations of current HCI research and practice. Our relationships to virtual realities …
Human-centered explainable ai: Towards a reflective sociotechnical approach
Explanations—a form of post-hoc interpretability—play an instrumental role in making
systems accessible as AI continues to proliferate complex and sensitive sociotechnical …
systems accessible as AI continues to proliferate complex and sensitive sociotechnical …
Creating design resources to scaffold the ideation of AI concepts
Advances in artificial intelligence have enabled unprecedented technical capabilities, yet
making these advances useful in the real world remains challenging. We engaged in a …
making these advances useful in the real world remains challenging. We engaged in a …
On the presentation and production of design research artifacts in HCI
This paper reviews diverse examples of" research through design" in HCI. Various forms
and functions of design research artifacts are highlighted, including 3 general types:(1) …
and functions of design research artifacts are highlighted, including 3 general types:(1) …
[کتاب][B] Play matters
M Sicart - 2014 - books.google.com
Why play is a productive, expressive way of being human, a form of understanding, and a
fundamental part of our well-being. What do we think about when we think about play? A …
fundamental part of our well-being. What do we think about when we think about play? A …
The lens of intrinsic skill atoms: A method for gameful design
The idea that game design can inspire the design of motivating, enjoyable interactive
systems has a long history in human-computer interaction. It currently experiences a …
systems has a long history in human-computer interaction. It currently experiences a …
From game design elements to gamefulness: defining" gamification"
Recent years have seen a rapid proliferation of mass-market consumer software that takes
inspiration from video games. Usually summarized as" gamification", this trend connects to a …
inspiration from video games. Usually summarized as" gamification", this trend connects to a …
Research through design in HCI
Abstract In Research through Design (RtD), researchers generate new knowledge by
understanding the current state and then suggesting an improved future state in the form of a …
understanding the current state and then suggesting an improved future state in the form of a …
Gamification in banking: a review, synthesis and setting research agenda
Purpose The objective of this paper is to explore and extend the existing literature on the
use of gamification in banking. Design/methodology/approach Gamification is a new …
use of gamification in banking. Design/methodology/approach Gamification is a new …
[کتاب][B] Experience design: Technology for all the right reasons
M Hassenzahl - 2010 - books.google.com
In his In the blink of an eye, Walter Murch, the Oscar-awarded editor of The English Patient,
Apocalypse Now, and many other outstanding movies, devises the Rule of Six--six criteria …
Apocalypse Now, and many other outstanding movies, devises the Rule of Six--six criteria …