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A sco** survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
The effect of audio on the experience in virtual reality: a sco** review
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …
Privacy-enhancing technology and everyday augmented reality: Understanding bystanders' varying needs for awareness and consent
Fundamental to Augmented Reality (AR) headsets is their capacity to visually and aurally
sense the world around them, necessary to drive the positional tracking that makes …
sense the world around them, necessary to drive the positional tracking that makes …
Re-evaluating vr user awareness needs during bystander interactions
Virtual reality (VR) users are often around bystanders, ie people in the real world the VR
user may want to interact with. To facilitate bystander-VR user interactions, technology …
user may want to interact with. To facilitate bystander-VR user interactions, technology …
Towards balancing VR immersion and bystander awareness
Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that
this limits headset users' awareness of bystanders: headset users cannot attend to …
this limits headset users' awareness of bystanders: headset users cannot attend to …
Promoting reality awareness in virtual reality through proxemics
Head-Mounted Virtual reality (VR) systems provide full-immersive experiences to users and
completely isolate them from the outside world, placing them in unsafe situations. Existing …
completely isolate them from the outside world, placing them in unsafe situations. Existing …
Safety, power imbalances, ethics and proxy sex: Surveying in-the-wild interactions between vr users and bystanders
VR users and bystanders must sometimes interact, but our understanding of these
interactions-their purpose, how they are accomplished, attitudes toward them, and where …
interactions-their purpose, how they are accomplished, attitudes toward them, and where …
Augmenting people, places & media: The societal harms posed by everyday augmented reality, and the case for perceptual human rights
Everyday Augmented Reality (AR) displays, with wearable, fashionable, all-day form factors,
may one day supplant our reliance on physical displays, heralding new capabilities in …
may one day supplant our reliance on physical displays, heralding new capabilities in …
Seamless, bi-directional transitions along the reality-virtuality continuum: A conceptualization and prototype exploration
With head mounted displays, consumers are able to transition from the real world to virtual
realities. However, this requires frequent transitions between the two realities to maintain …
realities. However, this requires frequent transitions between the two realities to maintain …
Integrating real-world distractions into virtual reality
With the proliferation of consumer-level virtual reality (VR) devices, users started
experiencing VR in less controlled environments, such as in social gatherings and public …
experiencing VR in less controlled environments, such as in social gatherings and public …