Tangible interfaces in early years' education: a systematic review

LD Rodić, A Granić - Personal and Ubiquitous Computing, 2021 - Springer
This paper presents a systematic review of the literature on Tangible User Interfaces (TUIs)
and interactions in young children's education by identifying 155 studies published between …

A survey on human-computer interaction in spatial augmented reality

Q Yuan, R Wang, Z Pan, S Xu, J Gao, T Luo - Journal of Computer-Aided …, 2021 - jcad.cn
Spatial augmented reality (SAR), which typically uses projectors to augment physical spaces
with virtual contents, is one of the three main forms of augmented reality. In SAR systems …

空间增**现实中的人机交互技术综述

袁庆曙, 王若楠, 潘志庚, 徐舒畅, 高嘉利… - 计算机辅助设计与图形学 …, 2021 - jcad.cn
空间增**现实是增**现实的三大形式之一, 它利用投影等方式在物理空间中增**显示虚拟内容.
在空间增**现实系统中, 用户可以在物理空间与虚拟内容交互, 具有良好的环境感知 …

A spatial augmented reality based circuit experiment and comparative study with the conventional one

Z Pan, Z Wang, Q Yuan, Q Meng, J Liu… - … and Virtual Worlds, 2022 - Wiley Online Library
How to intuitively illustrate phenomena while retaining good operation experiences is a key
issue in experimental learning. Virtual experiments with desktop environments, handheld …

Investigation and development of a tangible technology framework for highly complex and abstract concepts

C De Raffaele - 2019 - repository.mdx.ac.uk
The ubiquitous integration of computer-supported learning tools within the educational
domain has led educators to continuously seek effective technological platforms for teaching …

Lekfull kreativitet‒fysiska användargränssnitt som erbjuder social och fysisk interaktion

E Brooks - Paideia, 2017 - tidsskrift.dk
Resumé I den här artikeln presenteras en studie som ägde rum under två år i fem olika
förskolor i Danmark och som inkluderade 55 barn. Specifikt undersökte vi hur fysiska …