Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

Esports scholarship review: Synthesis, contributions, and future research

AD Pizzo, Y Su, T Scholz, BJ Baker… - Journal of Sport …, 2022 - journals.humankinetics.com
Esports, or competitive video gaming competitions, bring together aspects of sports,
business, leisure, technology, and digital media, appealing to academics across multiple …

Would you be willing to purchase virtual gifts during esports live streams? Streamer characteristics and cultural traits

J Chen, Y Wu - Computers in Human Behavior, 2024 - Elsevier
China is not only the largest but also one of the fastest-growing live streaming markets
globally. In comparison to Western countries, Chinese viewers have a tendency to engage …

[HTML][HTML] The one-and-a-half sided parasocial relationship: The curious case of live streaming

R Kowert, E Daniel Jr - Computers in human behavior reports, 2021 - Elsevier
Parasocial relationships have traditionally been conceptualized as one-sided, non-
reciprocal relationships with media figures. However, the proliferation of online media …

Gamification for value creation and viewer engagement in gamified livestreaming services: The moderating role of gender in esports

TY Qian, R Matz, L Luo, C Xu - Journal of Business Research, 2022 - Elsevier
The current study examined the relationships between gamification, perceived value, and
viewer engagement in a gamified livestreaming service, where gamification complemented …

Social video gaming and well-being

ND Bowman, D Rieger, JHT Lin - Current Opinion in Psychology, 2022 - Elsevier
Despite stereotypes of video games as isolating technologies, video gaming can be a highly
social activity that contributes to well-being. Advances in computing technology and greater …

Develo** esport tourism through fandom experience at in-person events

J Thompson, B Taheri, F Scheuring - Tourism Management, 2022 - Elsevier
Tourism research has yet to consider the growing esport sector. Through a mixed-method
research design, we employ the theoretical lens of fandom to examine what online and …

The digital transformation of value co-creation: a sco** review towards an agenda for sport marketing research

P Stegmann, S Nagel, T Ströbel - European Sport Management …, 2023 - Taylor & Francis
Research question The number of studies dealing with digital innovation in sport marketing
has increased rapidly in recent years. These studies address the global phenomenon of …

eSports: the need for a structured support system for players

HJ Hong - European Sport Management Quarterly, 2023 - Taylor & Francis
Research question This study investigates the roles and responsibilities of eSports
stakeholders in ensuring eSports players' health and wellbeing through the following …

The effects of consumer esports videogame engagement on consumption behaviors

AZ Abbasi, M Asif, LD Hollebeek, JU Islam… - Journal of Product & …, 2021 - emerald.com
Purpose This study aims to propose a model for predicting consumers' esports videogame
engagement on their ensuing consumption behaviors, which remains nebulous to date …