[LIBRO][B] Virtual humans: Today and tomorrow

D Burden, M Savin-Baden - 2019 - taylorfrancis.com
Virtual Humans provides a much-needed definition of what constitutes a 'virtual human'and
places virtual humans within the wider context of Artificial Intelligence development. It …

High performance and scalable radix sorting: A case study of implementing dynamic parallelism for GPU computing

D Merrill, A Grimshaw - Parallel Processing Letters, 2011 - World Scientific
The need to rank and order data is pervasive, and many algorithms are fundamentally
dependent upon sorting and partitioning operations. Prior to this work, GPU stream …

Revisiting sorting for GPGPU stream architectures

DG Merrill, AS Grimshaw - … of the 19th international conference on …, 2010 - dl.acm.org
This poster presents efficient strategies for sorting large sequences of fixed-length keys (and
values) using GPGPU stream processors. Compared to the state-of-the-art, our radix sorting …

Fast parallel GPU-sorting using a hybrid algorithm

E Sintorn, U Assarsson - Journal of Parallel and Distributed Computing, 2008 - Elsevier
This paper presents an algorithm for fast sorting of large lists using modern GPUs. The
method achieves high speed by efficiently utilizing the parallelism of the GPU throughout the …

Stochastic transparency

E Enderton, E Sintorn, P Shirley, D Luebke - Proceedings of the 2010 …, 2010 - dl.acm.org
Stochastic transparency provides a unified approach to order-independent transparency,
anti-aliasing, and deep shadow maps. It augments screen-door transparency using a …

Fourier opacity map**

J Jansen, L Bavoil - Proceedings of the 2010 ACM SIGGRAPH …, 2010 - dl.acm.org
Whilst the Deep Shadow Maps algorithm for accelerating the rendering of volumetric
shadows is a fitting solution for offline applications, it can consume an unbounded amount of …

A BSSRDF model for efficient rendering of fur with global illumination

LQ Yan, W Sun, HW Jensen… - ACM Transactions on …, 2017 - dl.acm.org
Physically-based hair and fur rendering is crucial for visual realism. One of the key effects is
global illumination, involving light bouncing between different fibers. This is very time …

Shadowing dynamic volumetric media

M Salvi, A Lefohn, AT Lauritzen, K Vidimce - US Patent 8,797,323, 2014 - Google Patents
BACKGROUND This relates generally to graphics processing and particu larly to shadowing
dynamic Volumetric media. Dynamic volumetric media are objects that have variable …

Hair self shadowing and transparency depth ordering using occupancy maps

E Sintorn, U Assarsson - Proceedings of the 2009 symposium on …, 2009 - dl.acm.org
This paper presents a method for quickly constructing a high-quality approximate visibility
function for high frequency semi-transparent geometry such as hair. We can then reconstruct …

Interactive hair rendering and appearance editing under environment lighting

K Xu, LQ Ma, B Ren, R Wang, SM Hu - ACM Transactions on Graphics …, 2011 - dl.acm.org
We present an interactive algorithm for hair rendering and appearance editing under
complex environment lighting represented as spherical radial basis functions (SRBFs). Our …