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[LIBRO][B] Virtual humans: Today and tomorrow
D Burden, M Savin-Baden - 2019 - taylorfrancis.com
Virtual Humans provides a much-needed definition of what constitutes a 'virtual human'and
places virtual humans within the wider context of Artificial Intelligence development. It …
places virtual humans within the wider context of Artificial Intelligence development. It …
High performance and scalable radix sorting: A case study of implementing dynamic parallelism for GPU computing
D Merrill, A Grimshaw - Parallel Processing Letters, 2011 - World Scientific
The need to rank and order data is pervasive, and many algorithms are fundamentally
dependent upon sorting and partitioning operations. Prior to this work, GPU stream …
dependent upon sorting and partitioning operations. Prior to this work, GPU stream …
Revisiting sorting for GPGPU stream architectures
DG Merrill, AS Grimshaw - … of the 19th international conference on …, 2010 - dl.acm.org
This poster presents efficient strategies for sorting large sequences of fixed-length keys (and
values) using GPGPU stream processors. Compared to the state-of-the-art, our radix sorting …
values) using GPGPU stream processors. Compared to the state-of-the-art, our radix sorting …
Fast parallel GPU-sorting using a hybrid algorithm
E Sintorn, U Assarsson - Journal of Parallel and Distributed Computing, 2008 - Elsevier
This paper presents an algorithm for fast sorting of large lists using modern GPUs. The
method achieves high speed by efficiently utilizing the parallelism of the GPU throughout the …
method achieves high speed by efficiently utilizing the parallelism of the GPU throughout the …
Stochastic transparency
Stochastic transparency provides a unified approach to order-independent transparency,
anti-aliasing, and deep shadow maps. It augments screen-door transparency using a …
anti-aliasing, and deep shadow maps. It augments screen-door transparency using a …
Fourier opacity map**
J Jansen, L Bavoil - Proceedings of the 2010 ACM SIGGRAPH …, 2010 - dl.acm.org
Whilst the Deep Shadow Maps algorithm for accelerating the rendering of volumetric
shadows is a fitting solution for offline applications, it can consume an unbounded amount of …
shadows is a fitting solution for offline applications, it can consume an unbounded amount of …
A BSSRDF model for efficient rendering of fur with global illumination
Physically-based hair and fur rendering is crucial for visual realism. One of the key effects is
global illumination, involving light bouncing between different fibers. This is very time …
global illumination, involving light bouncing between different fibers. This is very time …
Shadowing dynamic volumetric media
BACKGROUND This relates generally to graphics processing and particu larly to shadowing
dynamic Volumetric media. Dynamic volumetric media are objects that have variable …
dynamic Volumetric media. Dynamic volumetric media are objects that have variable …
Hair self shadowing and transparency depth ordering using occupancy maps
E Sintorn, U Assarsson - Proceedings of the 2009 symposium on …, 2009 - dl.acm.org
This paper presents a method for quickly constructing a high-quality approximate visibility
function for high frequency semi-transparent geometry such as hair. We can then reconstruct …
function for high frequency semi-transparent geometry such as hair. We can then reconstruct …
Interactive hair rendering and appearance editing under environment lighting
We present an interactive algorithm for hair rendering and appearance editing under
complex environment lighting represented as spherical radial basis functions (SRBFs). Our …
complex environment lighting represented as spherical radial basis functions (SRBFs). Our …