PKTown: a peer-to-peer middleware to support multiplayer online games

H **, H Yao, X Liao, S Yang, W Liu… - … on Multimedia and …, 2007 - ieeexplore.ieee.org
Peer-to-peer (P2P) system can support service for lots of end users with little hardware
investment, which suits for the efforts to lower down the service cost for multiplayer online …

Mobile phone gaming (a follow-up survey of the mobile phone gaming sector and its users)

T Fritsch, H Ritter, J Schiller - … , Cambridge, UK, September 20-22, 2006 …, 2006 - Springer
Over the last decade the importance of network games has seen a tremendous growth. A
large part includes the size reduction of the handheld devices. Mobile gaming in a wireless …

[PDF][PDF] オンラインゲームのマッチメイクに対するマイクロブログ情報の応用の検討

山下明日輝, ヤマシタアスキ - 2012 - naist.repo.nii.ac.jp
In an ordinary multiplayer online game, in which two or more players play the same game at
a same time, players need to meet required number of players. Matchmaking is to meet a …

Towards public server mmos

C Chambers, W Feng, W Feng - … of 5th ACM SIGCOMM workshop on …, 2006 - dl.acm.org
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the
client-server architecture causes them to suffer from scalability issues and high maintenance …

Interconnection of game worlds and physical environments in educational settings

R Zender, U Lucke, D Maciuszek… - 2009 8th Annual …, 2009 - ieeexplore.ieee.org
This article describes the use of a service-oriented architecture to bridge the gap between
different environments in the context of game-based learning. This is verified by a …

[PDF][PDF] A Framework for Network-Agnostic Multiplayer Games.

P Kabus, AP Buchmann - GAMEON, 2007 - researchgate.net
Producing computer games is a complex and resourceintensive task nowadays. Since this
task involves many people with a great variety of expertise, a clear separation of concerns …

[PDF][PDF] MULTIPLAYER MODULE FOR SCIENCE4PANDEMICS'

JRS Calhau - 2023 - estudogeral.uc.pt
This thesis describes the implementation of a stateless backend server for
Science4Pandemics' multiplayer game. It starts by investigating the architectures of Massive …

[PDF][PDF] 4MOG–massive multiplayer middleware for mobile online games

T Fritsch, C Magerkurth, B Voigt… - Proceedings of The First …, 2007 - researchgate.net
The importance of Massive Multiplayer Online Games (MMOGs) has seen a tremendous
growth within the last five years. As a part of game evolution, the creation of persistent online …

[PDF][PDF] A Network-Agnostic and Cheat-Resistant Framework for Multiplayer Online Games

P Kabus - 2009 - tuprints.ulb.tu-darmstadt.de
" Video games are kids' stuff" may be still in the minds of many people. But the video games
industry is far beyond its infancy and has already grown into a multi-billion dollar business …

Next Generation massive multiplayer games in a mobile context

T Fritsch - 2008 - refubium.fu-berlin.de
Within the last few years, the importance of (multiplayer) computer games has experienced
immense growth. On par with that, the size of persistent virtual environments (VEs) has also …