Learning to discuss strategically: A case study on one night ultimate werewolf

X **, Z Wang, Y Du, M Fang… - Advances in Neural …, 2025 - proceedings.neurips.cc
Communication is a fundamental aspect of human society, facilitating the exchange of
information and beliefs among people. Despite the advancements in large language models …

Finding deceivers in social context with large language models and how to find them: the case of the Mafia game

B Yoo, KJ Kim - Scientific Reports, 2024 - nature.com
Lies are ubiquitous and often happen in social interactions. However, socially conducted
deceptions make it hard to get data since people are unlikely to self-report their intentional …

Putting the con in context: Identifying deceptive actors in the game of mafia

S Ibraheem, G Zhou, J DeNero - arxiv preprint arxiv:2207.02253, 2022 - arxiv.org
While neural networks demonstrate a remarkable ability to model linguistic content,
capturing contextual information related to a speaker's conversational role is an open area …

Winning through deception: A pedagogical case study on using social deception games to teach small group communication theory

S Tilton - SAGE Open, 2019 - journals.sagepub.com
Social deception games are games that involve players adopting roles and teams that are
not known to all players of the game. One of the components of these types of games is …

Are you a werewolf? Teaching symbolic interaction theory through game play

CT Conner, NM Baxter - Teaching Sociology, 2022 - journals.sagepub.com
In this article, we report on the implementation of using the game Werewolf as a student-
centered applied-learning activity to teach symbolic interaction theory and concepts …

Constructing a human-like agent for the werewolf game using a psychological model based multiple perspectives

N Nakamura, M Inaba, K Takahashi… - 2016 IEEE …, 2016 - ieeexplore.ieee.org
In this paper, we focus on the Werewolf Game. The Werewolf Game is an advanced
communication-game in which winning or losing is directly linked to one's success or failure …

Werewolf game modeling using action probabilities based on play log analysis

Y Hirata, M Inaba, K Takahashi, F Toriumi… - Computers and Games …, 2016 - Springer
In this study, we construct a non-human agent that can play the werewolf game (ie, AI wolf)
with aims of creating more advanced intelligence and acquire more advanced …

Mafia game setting research using game refinement measurement

S **ong, W Li, X Mao, H Iida - International Conference on Advances in …, 2017 - Springer
This paper explores the game sophistication of a popular party game called Mafia or
Werewolf. It focuses on the playing settings, ie, the number of total players (say N) including …

An Implementation of Werewolf Agent That does not Truly Trust LLMs

T Sato, S Ozaki, D Yokoyama - arxiv preprint arxiv:2409.01575, 2024 - arxiv.org
Werewolf is an incomplete information game, which has several challenges when creating a
computer agent as a player given the lack of understanding of the situation and individuality …

Mafia: An Experiential Learning Game for OB Topics

M Zare, J Stauffer… - Management Teaching …, 2025 - journals.sagepub.com
This article discusses the benefits of using Mafia—a fun, interactive, low-cost, and easy-to-
learn role-playing game—to explore organizational behavior (OB) topics. We explain how …