KiNEEt: application for learning and rehabilitation in special educational needs

JJ Ojeda-Castelo, JA Piedra-Fernandez… - Multimedia Tools and …, 2018‏ - Springer
In the 21st century, the landscape of education has changed dramatically due to the
application of technology in teaching and learning. This is especially true for teaching …

Investigating on-screen gamepad designs for smartphone-controlled video games

M Baldauf, P Fröhlich, F Adegeye… - ACM Transactions on …, 2015‏ - dl.acm.org
On-screen gamepads are increasingly used as controllers for video games on distant
screens, yet lack the typical tactile feedback known from hardware controllers. We …

Interaction with platform games using smartwatches and continuous gesture recognition: a case study

TH Nascimento, FAAMN Soares… - 2018 IEEE 42nd …, 2018‏ - ieeexplore.ieee.org
This work proposes the development of a method for smartwatches that allows to control
platform games using continuous recognition of gestures and conducts a case study as the …

MindNinja: Concept, development and evaluation of a mind action game based on EEGs

M Joselli, F Binder, E Clua… - 2014 Brazilian Symposium …, 2014‏ - ieeexplore.ieee.org
Nowadays, Brain Computer Interface (BCI) are becoming accessible and cheap solutions
and can be acquired with nonintrusive top off-the-shelf products. This creates a new …

A mobile game controller adapted to the gameplay and user's behavior using machine learning

L Torok, M Pelegrino, DG Trevisan, E Clua… - … Computing-ICEC 2015 …, 2015‏ - Springer
When playing games, the user expects an easy and intuitive interaction. While current
controllers are physical hardware components with a default configuration of buttons …

Creating and designing customized and dynamic game interfaces using smartphones and touchscreen

M Pelegrino, L Torok, D Trevisan… - … Brazilian Symposium on …, 2014‏ - ieeexplore.ieee.org
When playing a game, the user expects an easy and intuitive interaction. Current controllers
are physical hardware components with a default number, size and position of buttons …

[PDF][PDF] Exploring Mobile Game Interactions.

P Chaichitwanidchakol, W Feungchan - International Journal of …, 2018‏ - academia.edu
The mobile game industry has been growing rapidly in both the number of games and
revenues. Choosing the right interactions for a game has become a major challenge for …

[HTML][HTML] A flocking boids simulation and optimization structure for mobile multicore architectures

M Joselli, EB Passos, JRS Junior, M Zamith, E Clua… - 2012‏ - mjoselli.wordpress.com
During the past few years, mobile phones and other mobile devices have gone from simple
phone and messaging devices to high end smartphones with serious computing …

Comparing the Effectiveness and Ergonomics of Smartphone-Based Gamepads

C Wührl, A Schmid, S Hößl, R Wimmer - Proceedings of Mensch und …, 2024‏ - dl.acm.org
Even though smartphones offer a broad design space for being used as input devices for
video games, their form factor makes them less ergonomic than physical gamepads …

AdaptControl: An adaptive mobile touch control for games

L Torok, M Pelegrino, J Lessa, D Trevisan… - SIGGRAPH Asia 2014 …, 2014‏ - dl.acm.org
The key aspect that defines the experience when playing a video game is the effectiveness
and intuitiveness of gameplay, allowing an unexperienced player to quickly learn the main …