Nerf-editing: geometry editing of neural radiance fields
Implicit neural rendering, especially Neural Radiance Field (NeRF), has shown great
potential in novel view synthesis of a scene. However, current NeRF-based methods cannot …
potential in novel view synthesis of a scene. However, current NeRF-based methods cannot …
Drivable 3d gaussian avatars
We present Drivable 3D Gaussian Avatars (D3GA), the first 3D controllable model for human
bodies rendered with Gaussian splats. Current photorealistic drivable avatars require either …
bodies rendered with Gaussian splats. Current photorealistic drivable avatars require either …
Geometry processing with neural fields
Most existing geometry processing algorithms use meshes as the default shape
representation. Manipulating meshes, however, requires one to maintain high quality in the …
representation. Manipulating meshes, however, requires one to maintain high quality in the …
Approximate convex decomposition for 3d meshes with collision-aware concavity and tree search
Approximate convex decomposition aims to decompose a 3D shape into a set of almost
convex components, whose convex hulls can then be used to represent the input shape. It …
convex components, whose convex hulls can then be used to represent the input shape. It …
Image sculpting: Precise object editing with 3d geometry control
Abstract We present Image Sculpting a new framework for editing 2D images by
incorporating tools from 3D geometry and graphics. This approach differs markedly from …
incorporating tools from 3D geometry and graphics. This approach differs markedly from …
An end-to-end differentiable framework for contact-aware robot design
The current dominant paradigm for robotic manipulation involves two separate stages:
manipulator design and control. Because the robot's morphology and how it can be …
manipulator design and control. Because the robot's morphology and how it can be …
Inversecsg: Automatic conversion of 3d models to csg trees
While computer-aided design is a major part of many modern manufacturing pipelines, the
design files typically generated describe raw geometry. Lost in this representation is the …
design files typically generated describe raw geometry. Lost in this representation is the …
Rignet: Neural rigging for articulated characters
We present RigNet, an end-to-end automated method for producing animation rigs from
input character models. Given an input 3D model representing an articulated character …
input character models. Given an input 3D model representing an articulated character …
Neural shape deformation priors
Abstract We present Neural Shape Deformation Priors, a novel method for shape
manipulation that predicts mesh deformations of non-rigid objects from user-provided …
manipulation that predicts mesh deformations of non-rigid objects from user-provided …
A laplacian for nonmanifold triangle meshes
We describe a discrete Laplacian suitable for any triangle mesh, including those that are
nonmanifold or nonorientable (with or without boundary). Our Laplacian is a robust drop‐in …
nonmanifold or nonorientable (with or without boundary). Our Laplacian is a robust drop‐in …