Podoportation: Foot-based locomotion in virtual reality

J Von Willich, M Schmitz, F Müller, D Schmitt… - Proceedings of the …, 2020 - dl.acm.org
Virtual Reality (VR) allows for infinitely large environments. However, the physical
traversable space is always limited by real-world boundaries. This discrepancy between …

Skyport: Investigating 3d teleportation methods in virtual environments

A Matviienko, F Müller, M Schmitz, M Fendrich… - Proceedings of the …, 2022 - dl.acm.org
Teleportation has become the de facto standard of locomotion in Virtual Reality (VR)
environments. However, teleportation with parabolic and linear target aiming methods is …

Jogging-in-Place: Exploring Body-Steering Methods for Jogging in Virtual Environments

M Hedlund, A Lundström, C Bogdan… - Proceedings of the 22nd …, 2023 - dl.acm.org
Walk-in-Place is an established locomotion technique for walking in virtual environments, as
it incorporates body motion similar to regular walking. Although there is extensive research …

UndoPort: Exploring the Influence of Undo-Actions for Locomotion in Virtual Reality on the Efficiency, Spatial Understanding and User Experience

F Müller, A Ye, D Schön, J Rasch - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
When we get lost in Virtual Reality (VR) or want to return to a previous location, we use the
same methods of locomotion for the way back as for the way forward. This is time-consuming …

Odin's helmet: A head-worn haptic feedback device to simulate G-forces on the human body in virtual reality

M Hoppe, D Oskina, A Schmidt, T Kosch - Proceedings of the ACM on …, 2021 - dl.acm.org
Virtual Reality (VR) experiences have massively improved in the mediation of feedback.
However, the simulation of forces is still limited. This paper presents Odin's Helmet, a head …

A systematic evaluation of solutions for the final 100m challenge of highly automated vehicles

M Colley, B Wankmüller, E Rukzio - Proceedings of the ACM on Human …, 2022 - dl.acm.org
Automated vehicles will change the interaction with the user drastically. While freeing the
user of the driving task for most of the journey, the" final 100 meters problem'', directing the …

VRow-VRow-VRow-Your-Boat: A Toolkit for Integrating Commodity Ergometers in Virtual Reality Experiences

D Schön, T Kosch, J von Willich… - Proceedings of the …, 2023 - dl.acm.org
Exergames, video games designed to blend entertainment with physical activity, aim to
improve users' physical fitness by combining gaming with exercise. However, integrating …

An instrumented office chair with a steerable projector for personal spatial augmented reality

N Joshi, AAR Irudayaraj, J Hartmann… - Proceedings of the 2022 …, 2022 - dl.acm.org
We contribute the idea of an instrumented office chair as a platform for spatial augmented
reality (SAR). Seated activities are tracked through chair position, back tilt, rotation, surface …

Adaptive rubber-banding system of dynamic difficulty adjustment in racing games

Q Mi, T Gao - ICGA Journal, 2022 - content.iospress.com
Dynamic difficulty adjustment (DDA) is a highly significant research direction in game AI.
Rubber-banding is one of the DDA techniques extensively used in racing games. This paper …

Custom VR Chair with Synchronized Immersive Experience

SS Sohal, N Mehendale - 2024 15th International Conference …, 2024 - ieeexplore.ieee.org
The way people engage with digital surroundings has been completely transformed by
virtual reality (VR) technology, which provides immersive experiences through sensory …