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A survey and taxonomy of latency compensation techniques for network computer games
Computer games, one of the most popular forms of entertainment in the world, are
increasingly online multiplayer, connecting geographically dispersed players in the same …
increasingly online multiplayer, connecting geographically dispersed players in the same …
An introduction to online video game qos and qoe influencing factors
Online video games and cloud gaming are rapidly growing in pervasiveness. Their resource
demands can put significant stress on the global communication infrastructure. And network …
demands can put significant stress on the global communication infrastructure. And network …
The effects of interactive latency on exploratory visual analysis
To support effective exploration, it is often stated that interactive visualizations should
provide rapid response times. However, the effects of interactive latency on the process and …
provide rapid response times. However, the effects of interactive latency on the process and …
In-orbit computing: An outlandish thought experiment?
Space industry upstarts are deploying thousands of satellites to offer global Internet service.
These plans promise large improvements in coverage and latency, and could fundamentally …
These plans promise large improvements in coverage and latency, and could fundamentally …
Latency and player actions in online games
Latency and player actions in online games Page 1 40 November 2006/Vol. 49, No. 11
COMMUNICATIONS OF THE ACM The growth and penetration of broadband access networks …
COMMUNICATIONS OF THE ACM The growth and penetration of broadband access networks …
Outatime: Using speculation to enable low-latency continuous interaction for mobile cloud gaming
Gaming on phones, tablets and laptops is very popular. Cloud gaming-where remote
servers perform game execution and rendering on behalf of thin clients that simply send …
servers perform game execution and rendering on behalf of thin clients that simply send …
Analysis of factors affecting players' performance and perception in multiplayer games
M Dick, O Wellnitz, L Wolf - … of 4th ACM SIGCOMM workshop on Network …, 2005 - dl.acm.org
In this paper we analyse different factors affecting players' perception and performance in
multiplayer games. We introduce a mean opinion score metric borrowed from the subjective …
multiplayer games. We introduce a mean opinion score metric borrowed from the subjective …
How progressive visualizations affect exploratory analysis
The stated goal for visual data exploration is to operate at a rate that matches the pace of
human data analysts, but the ever increasing amount of data has led to a fundamental …
human data analysts, but the ever increasing amount of data has led to a fundamental …
Latency can kill: precision and deadline in online games
The growth in network capacities and availability has been accompanied by a proliferation
of online games. While online games perform well under many network conditions, Internet …
of online games. While online games perform well under many network conditions, Internet …
Colyseus: A Distributed Architecture for Online Multiplayer Games.
This paper presents the design, implementation, and evaluation of Colyseus, a distributed
architecture for interactive multiplayer games. Colyseus takes advantage of a game's …
architecture for interactive multiplayer games. Colyseus takes advantage of a game's …