A survey and taxonomy of latency compensation techniques for network computer games

S Liu, X Xu, M Claypool - ACM Computing Surveys (CSUR), 2022 - dl.acm.org
Computer games, one of the most popular forms of entertainment in the world, are
increasingly online multiplayer, connecting geographically dispersed players in the same …

An introduction to online video game qos and qoe influencing factors

F Metzger, S Geißler, A Grigorjew, F Loh… - … Surveys & Tutorials, 2022 - ieeexplore.ieee.org
Online video games and cloud gaming are rapidly growing in pervasiveness. Their resource
demands can put significant stress on the global communication infrastructure. And network …

The effects of interactive latency on exploratory visual analysis

Z Liu, J Heer - IEEE transactions on visualization and computer …, 2014 - ieeexplore.ieee.org
To support effective exploration, it is often stated that interactive visualizations should
provide rapid response times. However, the effects of interactive latency on the process and …

Memory coherence in shared virtual memory systems

K Li, P Hudak - ACM Transactions on Computer Systems (TOCS), 1989 - dl.acm.org
The memory coherence problem in designing and implementing a shared virtual memory on
loosely coupled multiprocessors is studied in depth. Two classes of algorithms, centralized …

In-orbit computing: An outlandish thought experiment?

D Bhattacherjee, S Kassing, M Licciardello… - Proceedings of the 19th …, 2020 - dl.acm.org
Space industry upstarts are deploying thousands of satellites to offer global Internet service.
These plans promise large improvements in coverage and latency, and could fundamentally …

Latency and player actions in online games

M Claypool, K Claypool - Communications of the ACM, 2006 - dl.acm.org
Latency and player actions in online games Page 1 40 November 2006/Vol. 49, No. 11
COMMUNICATIONS OF THE ACM The growth and penetration of broadband access networks …

Outatime: Using speculation to enable low-latency continuous interaction for mobile cloud gaming

K Lee, D Chu, E Cuervo, J Kopf, Y Degtyarev… - Proceedings of the 13th …, 2015 - dl.acm.org
Gaming on phones, tablets and laptops is very popular. Cloud gaming-where remote
servers perform game execution and rendering on behalf of thin clients that simply send …

How progressive visualizations affect exploratory analysis

E Zgraggen, A Galakatos, A Crotty… - IEEE transactions on …, 2016 - ieeexplore.ieee.org
The stated goal for visual data exploration is to operate at a rate that matches the pace of
human data analysts, but the ever increasing amount of data has led to a fundamental …

Analysis of factors affecting players' performance and perception in multiplayer games

M Dick, O Wellnitz, L Wolf - … of 4th ACM SIGCOMM workshop on Network …, 2005 - dl.acm.org
In this paper we analyse different factors affecting players' perception and performance in
multiplayer games. We introduce a mean opinion score metric borrowed from the subjective …

Latency can kill: precision and deadline in online games

M Claypool, K Claypool - Proceedings of the first annual ACM SIGMM …, 2010 - dl.acm.org
The growth in network capacities and availability has been accompanied by a proliferation
of online games. While online games perform well under many network conditions, Internet …