[BUCH][B] Playing nature: Ecology in video games

AY Chang - 2019 - books.google.com
A potent new book examines the overlap between our ecological crisis and video games
Video games may be fun and immersive diversions from daily life, but can they go beyond …

[BUCH][B] Discorrelated images

S Denson - 2020 - books.google.com
In Discorrelated Images Shane Denson examines how computer-generated digital images
displace and transform the traditional spatial and temporal relationships that viewers had …

Academically meaningful play: Designing digital games for the classroom to support meaningful gameplay, meaningful learning, and meaningful access

DB Clark, JE Hernández-Zavaleta, S Becker - Computers & Education, 2023 - Elsevier
What does it mean for a game to engage players in academically meaningful play? Much
has been written about the integration of educational learning within the design of games in …

Pivotal Play: Rethinking Meaningful Play in Games Through Death in Dungeons & Dragons

P Sidhu, M Carter - Games and Culture, 2021 - journals.sagepub.com
In game studies, meaningful play is commonly discussed and situated through definition
describing it as the integrated and discernible relationship between player actions and …

Influence of virtual experience immersion, product control, and stimulation on advertising effects

HF Lin - Journal of Global Information Management (JGIM), 2022 - igi-global.com
With advances in communication technologies, virtual reality (VR) has become increasing
popular. This study investigated the influence of virtual experiences on advertising effects. A …

DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology

E Stemasov, T Wagner, A Askari, J Janek… - Proceedings of the CHI …, 2024 - dl.acm.org
Hybrid board games (HBGs) augment their analog origins digitally (eg, through apps) and
are an increasingly popular pastime activity. Continuous world and character development …

It's all fun and games until somebody dies: Permadeath appreciation as a function of grief and mortality salience

MS West, EL Cohen, J Banks… - Journal of Gaming & …, 2022 - intellectdiscover.com
Challenge is a key gratification sought in video games, and punishment by character death
is often the repercussion for poor performance, requiring players to recover or restart. But …

'If the game does not work, it is lagging, or you die in game, you just get furious'-Children's experiences on gamer rage

J Kahila, S Piispa-Hakala, S Kahila… - GamiFIN Conference …, 2021 - dspace.uef.fi
Gamer rage, rage induced by digital games, is an understudied area, especially from
children's perspective. This study explores children's stories of the reasons and …

[BUCH][B] Treacherous play

M Carter - 2022 - books.google.com
Examining the ethics and experience of “treacherous play” through 3 games that allow
deception and betrayal—EVE Online, DayZ, and the TV series Survivor. Deception and …

Die-r consequences: Player experience and the design of failure through respawning mechanics

MAM Cuerdo, A Mahajan… - 2021 IEEE Conference on …, 2021 - ieeexplore.ieee.org
In games, failure that leads to death is a trope that players are all too familiar with. We were
motivated by this to explore how altering the consequences of death on player progress …