[BUCH][B] Playing nature: Ecology in video games
AY Chang - 2019 - books.google.com
A potent new book examines the overlap between our ecological crisis and video games
Video games may be fun and immersive diversions from daily life, but can they go beyond …
Video games may be fun and immersive diversions from daily life, but can they go beyond …
[BUCH][B] Discorrelated images
S Denson - 2020 - books.google.com
In Discorrelated Images Shane Denson examines how computer-generated digital images
displace and transform the traditional spatial and temporal relationships that viewers had …
displace and transform the traditional spatial and temporal relationships that viewers had …
Academically meaningful play: Designing digital games for the classroom to support meaningful gameplay, meaningful learning, and meaningful access
What does it mean for a game to engage players in academically meaningful play? Much
has been written about the integration of educational learning within the design of games in …
has been written about the integration of educational learning within the design of games in …
Pivotal Play: Rethinking Meaningful Play in Games Through Death in Dungeons & Dragons
In game studies, meaningful play is commonly discussed and situated through definition
describing it as the integrated and discernible relationship between player actions and …
describing it as the integrated and discernible relationship between player actions and …
Influence of virtual experience immersion, product control, and stimulation on advertising effects
HF Lin - Journal of Global Information Management (JGIM), 2022 - igi-global.com
With advances in communication technologies, virtual reality (VR) has become increasing
popular. This study investigated the influence of virtual experiences on advertising effects. A …
popular. This study investigated the influence of virtual experiences on advertising effects. A …
DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
Hybrid board games (HBGs) augment their analog origins digitally (eg, through apps) and
are an increasingly popular pastime activity. Continuous world and character development …
are an increasingly popular pastime activity. Continuous world and character development …
It's all fun and games until somebody dies: Permadeath appreciation as a function of grief and mortality salience
Challenge is a key gratification sought in video games, and punishment by character death
is often the repercussion for poor performance, requiring players to recover or restart. But …
is often the repercussion for poor performance, requiring players to recover or restart. But …
'If the game does not work, it is lagging, or you die in game, you just get furious'-Children's experiences on gamer rage
Gamer rage, rage induced by digital games, is an understudied area, especially from
children's perspective. This study explores children's stories of the reasons and …
children's perspective. This study explores children's stories of the reasons and …
[BUCH][B] Treacherous play
M Carter - 2022 - books.google.com
Examining the ethics and experience of “treacherous play” through 3 games that allow
deception and betrayal—EVE Online, DayZ, and the TV series Survivor. Deception and …
deception and betrayal—EVE Online, DayZ, and the TV series Survivor. Deception and …
Die-r consequences: Player experience and the design of failure through respawning mechanics
In games, failure that leads to death is a trope that players are all too familiar with. We were
motivated by this to explore how altering the consequences of death on player progress …
motivated by this to explore how altering the consequences of death on player progress …