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The effectiveness of gamified tools for foreign language learning (FLL): a systematic review
Z Luo - Behavioral Sciences, 2023 - mdpi.com
Gamification has emerged as a promising approach for foreign language learning (FLL),
which refers to the use of game design elements to engage learners or improve academic …
which refers to the use of game design elements to engage learners or improve academic …
Gamifying ESL Classrooms through Gamified Teaching and Learning.
Modern trends lead to innovative technologies in education, including the birth of digital and
gamified learning or gamification. In English language classrooms, meaningful teaching and …
gamified learning or gamification. In English language classrooms, meaningful teaching and …
Effects of digital game-based learning on students' digital etiquette literacy, learning motivations, and engagement
Y Zheng, J Zhang, Y Li, X Wu, R Ding, X Luo, P Liu… - Heliyon, 2024 - cell.com
Recent years have seen a substantial rise in the number of children and teenagers surfing
the Internet; however, not all use this resource responsibly. Digital etiquette, a core element …
the Internet; however, not all use this resource responsibly. Digital etiquette, a core element …
[PDF][PDF] Improvement of student learning motivation through word-wall-based digital game media
The development of technology influences education. Digitalbased learning media, one of
which is digital games make learning fun. It is also known that digital games themselves …
which is digital games make learning fun. It is also known that digital games themselves …
[HTML][HTML] Engineering education amid a global pandemic
To investigate the impact of the sudden shift to online education triggered by the COVID-19
pandemic, a survey was conducted among international mechanical engineering students …
pandemic, a survey was conducted among international mechanical engineering students …
Using learning analytics to explore peer learning patterns in asynchronous gamified environments
J Moon, L McNeill, CT Edmonds… - International Journal of …, 2024 - Springer
This study explored the dynamics of students' knowledge co-construction in an
asynchronous gamified environment in higher education, focusing on peer discussions in …
asynchronous gamified environment in higher education, focusing on peer discussions in …
Encouraging gameful experience in digital game-based learning: A double-mediation model of perceived instructional support, group engagement, and flow
M Höyng - Computers & Education, 2022 - Elsevier
In the current digitalization era, digital game-based learning (DGBL) is used in education to
engage and motivate students. Gameful experience (GE) is a crucial precondition to …
engage and motivate students. Gameful experience (GE) is a crucial precondition to …
How leaderboard positions shape our motivation: the impact of competence satisfaction and competence frustration on motivation in a gamified crowdsourcing task
K Na, K Han - Internet Research, 2023 - emerald.com
Purpose Gamification is a booming motivational approach in information systems.
Leaderboards play a key role in gamification; however, there are mixed findings regarding …
Leaderboards play a key role in gamification; however, there are mixed findings regarding …
[PDF][PDF] Empowering slow learners: Gamification's impact on students' engagement and academic performance in an LMS for undergraduate students
Amidst the growing urgency to elevate student engagement and bolster academic
performance within educational environments, the application of gamification has emerged …
performance within educational environments, the application of gamification has emerged …
[HTML][HTML] Utilizing an SDL approach in designing a gamification-based MOOC to enhance autonomous learning
Aim/Purpose This research explores the design and development of a gamified Massive
Open Online Course (MOOC) aligned with the Self-Directed Learning (SDL) approach. The …
Open Online Course (MOOC) aligned with the Self-Directed Learning (SDL) approach. The …