The effectiveness of gamified tools for foreign language learning (FLL): a systematic review

Z Luo - Behavioral Sciences, 2023 - mdpi.com
Gamification has emerged as a promising approach for foreign language learning (FLL),
which refers to the use of game design elements to engage learners or improve academic …

Gamifying ESL Classrooms through Gamified Teaching and Learning.

NS Yaccob, SFA Rahman, SNA Mohamad… - Arab World English …, 2022 - ERIC
Modern trends lead to innovative technologies in education, including the birth of digital and
gamified learning or gamification. In English language classrooms, meaningful teaching and …

Effects of digital game-based learning on students' digital etiquette literacy, learning motivations, and engagement

Y Zheng, J Zhang, Y Li, X Wu, R Ding, X Luo, P Liu… - Heliyon, 2024 - cell.com
Recent years have seen a substantial rise in the number of children and teenagers surfing
the Internet; however, not all use this resource responsibly. Digital etiquette, a core element …

[PDF][PDF] Improvement of student learning motivation through word-wall-based digital game media

D Safitri, S Awalia, T Sekaringtyas, S Nuraini, I Lestari… - IJIM, 2022 - academia.edu
The development of technology influences education. Digitalbased learning media, one of
which is digital games make learning fun. It is also known that digital games themselves …

[HTML][HTML] Engineering education amid a global pandemic

J Grodotzki, S Upadhya, AE Tekkaya - Advances in Industrial and …, 2021 - Elsevier
To investigate the impact of the sudden shift to online education triggered by the COVID-19
pandemic, a survey was conducted among international mechanical engineering students …

Using learning analytics to explore peer learning patterns in asynchronous gamified environments

J Moon, L McNeill, CT Edmonds… - International Journal of …, 2024 - Springer
This study explored the dynamics of students' knowledge co-construction in an
asynchronous gamified environment in higher education, focusing on peer discussions in …

Encouraging gameful experience in digital game-based learning: A double-mediation model of perceived instructional support, group engagement, and flow

M Höyng - Computers & Education, 2022 - Elsevier
In the current digitalization era, digital game-based learning (DGBL) is used in education to
engage and motivate students. Gameful experience (GE) is a crucial precondition to …

How leaderboard positions shape our motivation: the impact of competence satisfaction and competence frustration on motivation in a gamified crowdsourcing task

K Na, K Han - Internet Research, 2023 - emerald.com
Purpose Gamification is a booming motivational approach in information systems.
Leaderboards play a key role in gamification; however, there are mixed findings regarding …

[PDF][PDF] Empowering slow learners: Gamification's impact on students' engagement and academic performance in an LMS for undergraduate students

A Romsi, JP Widodo, J Slamet - International Journal of Information and …, 2024 - ijiet.org
Amidst the growing urgency to elevate student engagement and bolster academic
performance within educational environments, the application of gamification has emerged …

[HTML][HTML] Utilizing an SDL approach in designing a gamification-based MOOC to enhance autonomous learning

J Slamet, Y Basthomi, FM Ivone… - Journal of Information …, 2024 - informingscience.org
Aim/Purpose This research explores the design and development of a gamified Massive
Open Online Course (MOOC) aligned with the Self-Directed Learning (SDL) approach. The …