[PDF][PDF] Design and development of digital game-based learning software for incorporation into school syllabus and curriculum transaction
A Mohanty, A Alam, R Sarkar, S Chaudhury - Design Engineering, 2021 - researchgate.net
This research paper discusses the stages in the development of the application software that
we have named" Measure Your Intelligence". Primary purpose of its development is to test …
we have named" Measure Your Intelligence". Primary purpose of its development is to test …
A systematic review of digital games in second language learning studies
This systematic review presents a definition for digital games within the second/foreign
language (L2) learning research field. This definition is used to identify games used in …
language (L2) learning research field. This definition is used to identify games used in …
Digital simulation games in CALL: A research review
M Peterson - Computer Assisted Language Learning, 2023 - Taylor & Francis
This paper reviews the literature on the use of digital simulation games in computer-assisted
language learning (CALL). The discussion explores research approaches, contexts …
language learning (CALL). The discussion explores research approaches, contexts …
[PDF][PDF] Efektivitas penggunaan aplikasi kahoot sebagai alat evaluasi pada mahasiswa
Penelitian ini bertujuan untuk mengetahui efektivitasi aplikasi kahoot sebagai alat evaluasi
pada mahasiswa ditinjau dari motivasi dan atensi mahasiswa. Jenis penelitian ini adalah …
pada mahasiswa ditinjau dari motivasi dan atensi mahasiswa. Jenis penelitian ini adalah …
[PDF][PDF] Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis
Studies on digital game-based language learning (DGBLL) have increased in numbers,
creating a pool of studies that can be meta-analyzed to measure the overall effect of digital …
creating a pool of studies that can be meta-analyzed to measure the overall effect of digital …
Traditional games in elementary school: Relationships of student's personality traits, motivation and experience with learning outcomes
This study promotes a novel teaching approach for integration of children's traditional games
in elementary school program. It gives description of six traditional games and their …
in elementary school program. It gives description of six traditional games and their …
Investigating the Effect of Using Game‐Based Learning on EFL Learners' Motivation and Anxiety
This study intended to examine the effects of game‐based learning on Iranian EFL learners'
language anxiety and motivation. In order to perform the study, the quantitative research …
language anxiety and motivation. In order to perform the study, the quantitative research …
The impact of a serious game on vocabulary and content learning
HJH Chen, HL Hsu - Computer Assisted Language Learning, 2020 - Taylor & Francis
One of the more rapidly advancing subfields of second language acquisition research is
Digital-game based language learning (DGBLL) and many studies have found that …
Digital-game based language learning (DGBLL) and many studies have found that …
A virtual reality role-playing serious game for experiential learning
Educational systems can benefit from Virtual Reality's (VR) ability to support experiential
learning. In particular, VR based games, especially role-playing serious games (RPGs), can …
learning. In particular, VR based games, especially role-playing serious games (RPGs), can …
Vocabulary learning in virtual environments: Learner autonomy and collaboration
WT Tseng, HJ Liou, HC Chu - System, 2020 - Elsevier
Abstract Three-dimensional (3D) virtual environments provide EFL learners with a rich and
dynamic multimodal context for vocabulary learning. This study aims to investigate the …
dynamic multimodal context for vocabulary learning. This study aims to investigate the …