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Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention
N Yu, YT Huang - Computers in Human Behavior, 2022 - Elsevier
In recent years, there has been an upsurge in the number of mini-games on mobile
commerce platforms. The emerging gamification phenomenon of e-commerce still requires …
commerce platforms. The emerging gamification phenomenon of e-commerce still requires …
[HTML][HTML] Investigating the role of customer co-creation behavior on social media platforms in rendering innovative services
The emergence of social media platforms as the main representatives of Web 3.0
applications significantly impacts the co-creation activities among enterprises, customers …
applications significantly impacts the co-creation activities among enterprises, customers …
Gamification in mobile shop** applications: A review in terms of technology acceptance model
Businesses add gamification to their mobile shop** applications to increase customer
interaction and their continuance intention. It has been observed that, with gamification …
interaction and their continuance intention. It has been observed that, with gamification …
[HTML][HTML] Consumers' Behavioral Willingness to Use Green Financial Products: An Empirical Study within a Theoretical Framework
X **e, C Gong, Z Su, Y Nie, W Kim - Behavioral Sciences, 2024 - mdpi.com
In an era marked by the expansion of the Internet economy and the intensification of
environmental concerns, the convergence of digital finance and green finance has emerged …
environmental concerns, the convergence of digital finance and green finance has emerged …
[PDF][PDF] Reflection on the Octalysis framework as a design and evaluation tool.
The Octalysis framework is a gamification framework used for the design and evaluation of
“human-focused” systems. Although several practitioners have applied it within their daily …
“human-focused” systems. Although several practitioners have applied it within their daily …
GATUGU: Six perspectives of evaluation of gamified systems
As gamification spreads to new areas, new applications are being developed and the
interest in evaluating gamified systems continues to grow. To date, however, no one has …
interest in evaluating gamified systems continues to grow. To date, however, no one has …
The usefulness of gamification for enhancing customer loyalty to small e-tailers
N Vilkaite-Vaitone, S Kirse… - EuroMed Journal of …, 2024 - emerald.com
Purpose This study aims to explore the use of gamification elements by micro and small e-
tailers to enhance customer loyalty. Additionally, this research seeks to identify the most …
tailers to enhance customer loyalty. Additionally, this research seeks to identify the most …
How does gameful experience foster customer engagement and brand advocacy? Consumer insights into branding in e-tail
Purpose This study aims to examine the influence of gameful experience (GAMEX) on
customer brand engagement in the context of e-tailing. Drawing on the self-determination …
customer brand engagement in the context of e-tailing. Drawing on the self-determination …
Pengaruh Penerapan Gamifikasi terhadap Loyalitas Pengguna Grab
MP Nichora, MC Sondari - Journal of Digital Business Innovation, 2023 - jibd.uds.ac.id
This study aims to explore the impact of implementing gamification on the Grab platform on
customer loyalty. The author attempts to link other factors that can influence customer loyalty …
customer loyalty. The author attempts to link other factors that can influence customer loyalty …
The Influence of Gamification and Perceived Value on Purchase and Continuance Use Intention towards Shopee in Indonesia
A Budiman, MA Gouw, K Su… - Kajian Branding …, 2025 - journal.prasetiyamulya.ac.id
This study investigates gamification's impact on purchase intention, continuance use
intention, and perceived value in Indonesian e-commerce, focusing on Shopee Cocoki …
intention, and perceived value in Indonesian e-commerce, focusing on Shopee Cocoki …