Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention

N Yu, YT Huang - Computers in Human Behavior, 2022 - Elsevier
In recent years, there has been an upsurge in the number of mini-games on mobile
commerce platforms. The emerging gamification phenomenon of e-commerce still requires …

[HTML][HTML] Investigating the role of customer co-creation behavior on social media platforms in rendering innovative services

A Moghadamzadeh, P Ebrahimi, S Radfard… - Sustainability, 2020 - mdpi.com
The emergence of social media platforms as the main representatives of Web 3.0
applications significantly impacts the co-creation activities among enterprises, customers …

Gamification in mobile shop** applications: A review in terms of technology acceptance model

T Bayır, G Akel - Multimedia Tools and Applications, 2024 - Springer
Businesses add gamification to their mobile shop** applications to increase customer
interaction and their continuance intention. It has been observed that, with gamification …

[HTML][HTML] Consumers' Behavioral Willingness to Use Green Financial Products: An Empirical Study within a Theoretical Framework

X **e, C Gong, Z Su, Y Nie, W Kim - Behavioral Sciences, 2024 - mdpi.com
In an era marked by the expansion of the Internet economy and the intensification of
environmental concerns, the convergence of digital finance and green finance has emerged …

[PDF][PDF] Reflection on the Octalysis framework as a design and evaluation tool.

P Weber, L Grönewald, T Ludwig - GamiFIN, 2022 - researchgate.net
The Octalysis framework is a gamification framework used for the design and evaluation of
“human-focused” systems. Although several practitioners have applied it within their daily …

GATUGU: Six perspectives of evaluation of gamified systems

J Swacha, R Queirós, JC Paiva - Information, 2023 - mdpi.com
As gamification spreads to new areas, new applications are being developed and the
interest in evaluating gamified systems continues to grow. To date, however, no one has …

The usefulness of gamification for enhancing customer loyalty to small e-tailers

N Vilkaite-Vaitone, S Kirse… - EuroMed Journal of …, 2024 - emerald.com
Purpose This study aims to explore the use of gamification elements by micro and small e-
tailers to enhance customer loyalty. Additionally, this research seeks to identify the most …

How does gameful experience foster customer engagement and brand advocacy? Consumer insights into branding in e-tail

G Malik, D Pradhan - Journal of Consumer Marketing, 2025 - emerald.com
Purpose This study aims to examine the influence of gameful experience (GAMEX) on
customer brand engagement in the context of e-tailing. Drawing on the self-determination …

Pengaruh Penerapan Gamifikasi terhadap Loyalitas Pengguna Grab

MP Nichora, MC Sondari - Journal of Digital Business Innovation, 2023 - jibd.uds.ac.id
This study aims to explore the impact of implementing gamification on the Grab platform on
customer loyalty. The author attempts to link other factors that can influence customer loyalty …

The Influence of Gamification and Perceived Value on Purchase and Continuance Use Intention towards Shopee in Indonesia

A Budiman, MA Gouw, K Su… - Kajian Branding …, 2025 - journal.prasetiyamulya.ac.id
This study investigates gamification's impact on purchase intention, continuance use
intention, and perceived value in Indonesian e-commerce, focusing on Shopee Cocoki …