Applications of data science to game learning analytics data: A systematic literature review

C Alonso-Fernández, A Calvo-Morata, M Freire… - Computers & …, 2019 - Elsevier
Data science techniques, nowadays widespread across all fields, can also be applied to the
wealth of information derived from student interactions with serious games. Use of data …

Skill assessment in learning experiences based on serious games: A Systematic Map** Study

JA Caballero-Hernández, M Palomo-Duarte… - Computers & …, 2017 - Elsevier
Serious games are games with an educational purpose. In these games, players develop
their skills by facing a number of challenges, and students are assessed according to their …

Using gameplay data to examine learning behavior patterns in a serious game

J Kang, M Liu, W Qu - Computers in Human Behavior, 2017 - Elsevier
Research has shown how open-ended serious games can facilitate students' development
of specific skills and improve learning performance through problem-solving. However …

Audial engagement: Effects of game sound on learner engagement in digital game-based learning environments

JH Byun, CS Loh - Computers in Human Behavior, 2015 - Elsevier
Learner engagement has been considered to be an important factor for successful learning
in multimedia learning environments, which include digital game-based learning (DGBL) …

The impact of learner metacognition and goal orientation on problem-solving in a serious game environment

S Liu, M Liu - Computers in Human Behavior, 2020 - Elsevier
To understand the impact of learner metacognition and goal orientation on problem-solving,
this study investigated 159 undergraduate students' metacognition, goal orientations, and …

Learning experience assessment through players chat content in multiplayer online games

MM Rezapour, A Fatemi, MA Nematbakhsh - Computers in Human …, 2024 - Elsevier
Assessing players' learning experiences in a proper manner is a fundamental aspect of
successful game-based learning programs. One notable characteristic of these programs is …

[HTML][HTML] Higher-order thinking skills assessment in 3D virtual learning environments using motifs and expert data

N Nowlan, A Arya, HS Qorbani, M Abdinejad - Computers & Education: X …, 2023 - Elsevier
The research reported in this paper addresses the problem of assessing higher-order
thinking skills, such as reflective and creative thinking, within the context of virtual learning …

Exploring the relationships among middle school students' peer interactions, task efficiency, and learning engagement in game-based learning

J Moon, F Ke - Simulation & Gaming, 2020 - journals.sagepub.com
Background. Middle school students' math anxiety and low engagement have been major
issues in math education. In order to reduce their anxiety and support their math learning …

Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism

J Moon, F Ke - Interactive Learning Environments, 2021 - Taylor & Francis
This mixed-method study explored the treatment integrity of virtual reality (VR)-based social
skill training for children with high-functioning autism (HFA). In this study, we designed a VR …

A systematic literature review of empirical studies on learning analytics in educational games

A Tlili, M Chang, J Moon, Z Liu, D Burgos, NS Chen - 2021 - reunir.unir.net
Learning analytics (LA) in educational games is considered an emerging practice due to its
potential of enhancing the learning process. Growing research on formative assessment has …