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Opportunities and challenges of virtual reality in healthcare–a domain experts inquiry
In recent years, the applications and accessibility of Virtual Reality (VR) for the healthcare
sector have continued to grow. However, so far, most VR applications are only relevant in …
sector have continued to grow. However, so far, most VR applications are only relevant in …
Neural applications using immersive virtual reality: a review on EEG studies
Recent advancements in immersive virtual reality head-mounted displays allowed users to
better engage with simulated graphical environments. Having the screen egocentrically …
better engage with simulated graphical environments. Having the screen egocentrically …
EEGSym: Overcoming inter-subject variability in motor imagery based BCIs with deep learning
S Pérez-Velasco… - … on Neural Systems …, 2022 - ieeexplore.ieee.org
In this study, we present a new Deep Learning (DL) architecture for Motor Imagery (MI)
based Brain Computer Interfaces (BCIs) called EEGSym. Our implementation aims to …
based Brain Computer Interfaces (BCIs) called EEGSym. Our implementation aims to …
Assessing the Effectiveness of Rehabilitation Interventions through the World Health Organization Disability Assessment Schedule 2.0 on Disability—A Systematic …
CG Potcovaru, T Salmen, D Bîgu… - Journal of Clinical …, 2024 - mdpi.com
(1) Background: The World Health Organization Disability Assessment Schedule 2.0
(WHODAS 2.0) is a tool designed to measure disability in accordance with the International …
(WHODAS 2.0) is a tool designed to measure disability in accordance with the International …
[HTML][HTML] A comprehensive review of endogenous EEG-based BCIs for dynamic device control
Electroencephalogram (EEG)-based brain–computer interfaces (BCIs) provide a novel
approach for controlling external devices. BCI technologies can be important enabling …
approach for controlling external devices. BCI technologies can be important enabling …
Eeg-based brain-computer interactions in immersive virtual and augmented reality: A systematic review
Brain-computer interactions allow humans to passively or actively control computer systems
using their brain activity. For more than a decade now, these interactions have been …
using their brain activity. For more than a decade now, these interactions have been …
[HTML][HTML] Integrating biosignals measurement in virtual reality environments for anxiety detection
This paper proposes a protocol for the acquisition and processing of biophysical signals in
virtual reality applications, particularly in phobia therapy experiments. This protocol aims to …
virtual reality applications, particularly in phobia therapy experiments. This protocol aims to …
Flexible virtual reality system for neurorehabilitation and quality of life improvement
As life expectancy is mostly increasing, the incidence of many neurological disorders is also
constantly growing. For improving the physical functions affected by a neurological disorder …
constantly growing. For improving the physical functions affected by a neurological disorder …
Improving engagement of stroke survivors using desktop virtual reality-based serious games for upper limb rehabilitation: a multiple case study
Engagement with upper limb rehabilitation post-stroke can improve rehabilitation outcomes.
Virtual Reality can be used to make rehabilitation more engaging. In this paper, we propose …
Virtual Reality can be used to make rehabilitation more engaging. In this paper, we propose …
Gamified devices for stroke rehabilitation: A systematic review
JJ Sánchez-Gil, A Sáez-Manzano… - Computer methods and …, 2024 - Elsevier
Abstract Background and Objective: Rehabilitation after stroke is essential to minimize
permanent disability. Gamification, the integration of game elements into non-game …
permanent disability. Gamification, the integration of game elements into non-game …