Opportunities and challenges of virtual reality in healthcare–a domain experts inquiry

A Halbig, SK Babu, S Gatter, ME Latoschik… - Frontiers in Virtual …, 2022 - frontiersin.org
In recent years, the applications and accessibility of Virtual Reality (VR) for the healthcare
sector have continued to grow. However, so far, most VR applications are only relevant in …

Neural applications using immersive virtual reality: a review on EEG studies

JW Choi, H Kwon, J Choi, N Kaongoen… - … on Neural Systems …, 2023 - ieeexplore.ieee.org
Recent advancements in immersive virtual reality head-mounted displays allowed users to
better engage with simulated graphical environments. Having the screen egocentrically …

EEGSym: Overcoming inter-subject variability in motor imagery based BCIs with deep learning

S Pérez-Velasco… - … on Neural Systems …, 2022 - ieeexplore.ieee.org
In this study, we present a new Deep Learning (DL) architecture for Motor Imagery (MI)
based Brain Computer Interfaces (BCIs) called EEGSym. Our implementation aims to …

Assessing the Effectiveness of Rehabilitation Interventions through the World Health Organization Disability Assessment Schedule 2.0 on Disability—A Systematic …

CG Potcovaru, T Salmen, D Bîgu… - Journal of Clinical …, 2024 - mdpi.com
(1) Background: The World Health Organization Disability Assessment Schedule 2.0
(WHODAS 2.0) is a tool designed to measure disability in accordance with the International …

[HTML][HTML] A comprehensive review of endogenous EEG-based BCIs for dynamic device control

N Padfield, K Camilleri, T Camilleri, S Fabri, M Bugeja - Sensors, 2022 - mdpi.com
Electroencephalogram (EEG)-based brain–computer interfaces (BCIs) provide a novel
approach for controlling external devices. BCI technologies can be important enabling …

Eeg-based brain-computer interactions in immersive virtual and augmented reality: A systematic review

C Nwagu, A AlSlaity, R Orji - Proceedings of the ACM on Human …, 2023 - dl.acm.org
Brain-computer interactions allow humans to passively or actively control computer systems
using their brain activity. For more than a decade now, these interactions have been …

[HTML][HTML] Integrating biosignals measurement in virtual reality environments for anxiety detection

L Petrescu, C Petrescu, O Mitruț, G Moise… - Sensors, 2020 - mdpi.com
This paper proposes a protocol for the acquisition and processing of biophysical signals in
virtual reality applications, particularly in phobia therapy experiments. This protocol aims to …

Flexible virtual reality system for neurorehabilitation and quality of life improvement

IC Stanica, F Moldoveanu, GP Portelli, MI Dascalu… - Sensors, 2020 - mdpi.com
As life expectancy is mostly increasing, the incidence of many neurological disorders is also
constantly growing. For improving the physical functions affected by a neurological disorder …

Improving engagement of stroke survivors using desktop virtual reality-based serious games for upper limb rehabilitation: a multiple case study

R Herne, MF Shiratuddin, S Rai, D Blacker… - IEEE Access, 2022 - ieeexplore.ieee.org
Engagement with upper limb rehabilitation post-stroke can improve rehabilitation outcomes.
Virtual Reality can be used to make rehabilitation more engaging. In this paper, we propose …

Gamified devices for stroke rehabilitation: A systematic review

JJ Sánchez-Gil, A Sáez-Manzano… - Computer methods and …, 2024 - Elsevier
Abstract Background and Objective: Rehabilitation after stroke is essential to minimize
permanent disability. Gamification, the integration of game elements into non-game …