Metaverse
S Mystakidis - Encyclopedia, 2022 - mdpi.com
Definition The Metaverse is the post-reality universe, a perpetual and persistent multiuser
environment merging physical reality with digital virtuality. It is based on the convergence of …
environment merging physical reality with digital virtuality. It is based on the convergence of …
Teacher perceptions on virtual reality escape rooms for stem education
Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing
active, problem-centric approaches such as game-based learning. STEM competencies are …
active, problem-centric approaches such as game-based learning. STEM competencies are …
Esca** the cell: virtual reality escape rooms in biology education
Individuals' conceptual knowledge of contemporary biological issues influences ethical
attitudes and life decisions around health, as evidenced by the recent worldwide debate on …
attitudes and life decisions around health, as evidenced by the recent worldwide debate on …
Deep meaningful learning
S Mystakidis - Encyclopedia, 2021 - mdpi.com
Definition Deep meaningful learning is the higher-order thinking and development through
manifold active intellectual engagement aiming at meaning construction through pattern …
manifold active intellectual engagement aiming at meaning construction through pattern …
Design, development, and evaluation of a virtual reality serious game for school fire preparedness training
Immersive virtual reality (VR) is a technology that can be effective for procedural skills
training through game-based simulations such as serious games. The current study …
training through game-based simulations such as serious games. The current study …
The use of virtual worlds in the field of education: A bibliometric study
The purpose of this study is to examine the publications conducted in education related to
virtual worlds with the bibliometric analysis method. This study employed the appropriate …
virtual worlds with the bibliometric analysis method. This study employed the appropriate …
[HTML][HTML] Generalizable Evidence that Computer Assisted Learning Improves Student Learning: A Systematic Review of Education Technology in China
Despite the proliferation of education technologies (EdTech) in education, past reviews that
examine their effectiveness in the context of low-and middle-income countries are few and …
examine their effectiveness in the context of low-and middle-income countries are few and …
Combat tanking in education: the TANC model for playful distance learning in social virtual reality
S Mystakidis - International Journal of Gaming and Computer …, 2021 - igi-global.com
This study examines the impact on engagement and affective outcomes of playful learning in
social virtual reality (SVR) for distance and open education settings and aims to provide a …
social virtual reality (SVR) for distance and open education settings and aims to provide a …
[PDF][PDF] Encyclopedia 2022, 2, 486–497
SM Mystakidis - 2022 - academia.edu
Definition: The Metaverse is the post-reality universe, a perpetual and persistent multiuser
environment merging physical reality with digital virtuality. It is based on the convergence of …
environment merging physical reality with digital virtuality. It is based on the convergence of …
Virtual reality escape rooms for STEM education in industry 4.0: Greek teachers perspectives
S Mystakidis, G Papantzikos… - 2021 6th South-East …, 2021 - ieeexplore.ieee.org
Science, Technology, Engineering and Mathematics (STEM) skills comprise a crucial meta-
discipline for success in the 21 st century. Education in the industry 4.0 era can be enhanced …
discipline for success in the 21 st century. Education in the industry 4.0 era can be enhanced …