Metaverse

S Mystakidis - Encyclopedia, 2022 - mdpi.com
Definition The Metaverse is the post-reality universe, a perpetual and persistent multiuser
environment merging physical reality with digital virtuality. It is based on the convergence of …

Teacher perceptions on virtual reality escape rooms for stem education

S Mystakidis, A Christopoulos - Information, 2022 - mdpi.com
Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing
active, problem-centric approaches such as game-based learning. STEM competencies are …

Esca** the cell: virtual reality escape rooms in biology education

A Christopoulos, S Mystakidis… - Behaviour & …, 2023 - Taylor & Francis
Individuals' conceptual knowledge of contemporary biological issues influences ethical
attitudes and life decisions around health, as evidenced by the recent worldwide debate on …

Deep meaningful learning

S Mystakidis - Encyclopedia, 2021 - mdpi.com
Definition Deep meaningful learning is the higher-order thinking and development through
manifold active intellectual engagement aiming at meaning construction through pattern …

Design, development, and evaluation of a virtual reality serious game for school fire preparedness training

S Mystakidis, J Besharat, G Papantzikos… - Education …, 2022 - mdpi.com
Immersive virtual reality (VR) is a technology that can be effective for procedural skills
training through game-based simulations such as serious games. The current study …

The use of virtual worlds in the field of education: A bibliometric study

A Battal, A Taşdelen - Participatory Educational Research, 2023 - dergipark.org.tr
The purpose of this study is to examine the publications conducted in education related to
virtual worlds with the bibliometric analysis method. This study employed the appropriate …

[HTML][HTML] Generalizable Evidence that Computer Assisted Learning Improves Student Learning: A Systematic Review of Education Technology in China

C Abbey, Y Ma, M Akhtar, D Emmers, R Fairlie… - … and Education Open, 2024 - Elsevier
Despite the proliferation of education technologies (EdTech) in education, past reviews that
examine their effectiveness in the context of low-and middle-income countries are few and …

Combat tanking in education: the TANC model for playful distance learning in social virtual reality

S Mystakidis - International Journal of Gaming and Computer …, 2021 - igi-global.com
This study examines the impact on engagement and affective outcomes of playful learning in
social virtual reality (SVR) for distance and open education settings and aims to provide a …

[PDF][PDF] Encyclopedia 2022, 2, 486–497

SM Mystakidis - 2022 - academia.edu
Definition: The Metaverse is the post-reality universe, a perpetual and persistent multiuser
environment merging physical reality with digital virtuality. It is based on the convergence of …

Virtual reality escape rooms for STEM education in industry 4.0: Greek teachers perspectives

S Mystakidis, G Papantzikos… - 2021 6th South-East …, 2021 - ieeexplore.ieee.org
Science, Technology, Engineering and Mathematics (STEM) skills comprise a crucial meta-
discipline for success in the 21 st century. Education in the industry 4.0 era can be enhanced …