[PDF][PDF] Games for teaching computing in higher education–a systematic review
P Battistella, CG von Wangenheim - IEEE Technology and …, 2016 - researchgate.net
Games are becoming popular for computing education, as they may increase learning
effectiveness and engagement. In order to understand which kind of games exists for …
effectiveness and engagement. In order to understand which kind of games exists for …
Digital card games in education: A ten year systematic review
This paper presents a 10-year review study that focuses on the investigation of the use of
Digital Card Games (DCGs) as learning tools in education. Specific search terms keyed into …
Digital Card Games (DCGs) as learning tools in education. Specific search terms keyed into …
Game elements in a software engineering study group: a case study
This paper presents a case study of a gamified learning experience, designed with a guiding
gamification framework, for a software engineering study group. The group was formed to …
gamification framework, for a software engineering study group. The group was formed to …
Computer card games in computer science education: A 10-year review
This paper presents a 10-year review study that focuses on the investigation of the use of
computer card games (CCGs) as learning tools in Computer Science (CS) Education …
computer card games (CCGs) as learning tools in Computer Science (CS) Education …
[HTML][HTML] Comparando dos estrategias de aprendizaje activo para enseñar Scrum en un curso introductorio de ingeniería de software
El aprendizaje activo consiste en cualquier método de instrucción que comprometa a los
estudiantes en su proceso de aprendizaje a través de actividades o discusiones realizadas …
estudiantes en su proceso de aprendizaje a través de actividades o discusiones realizadas …
SimulES-W: A collaborative game to improve software engineering teaching
There is empirical evidence concerning the effectiveness and benefits of game-based
learning (GBL). Our mainly interest is to present a tool that can be used to complement …
learning (GBL). Our mainly interest is to present a tool that can be used to complement …
Stability analysis of a physical unclonable function based on metal resistance variations
J Ju, R Chakraborty, C Lamech… - 2013 IEEE International …, 2013 - ieeexplore.ieee.org
Keying material for encryption is stored as digital bit-strings in non-volatile memory on
FPGAs and ASICs in current technologies. However, secrets stored this way are not secure …
FPGAs and ASICs in current technologies. However, secrets stored this way are not secure …
Experiences with integrating simulation into a software engineering curriculum
A Bollin, E Hochmuller, R Mittermeir… - 2012 IEEE 25th …, 2012 - ieeexplore.ieee.org
Software Engineering education must account for a broad spectrum of knowledge and skills
software engineers will be required to apply throughout their professional life. Covering all …
software engineers will be required to apply throughout their professional life. Covering all …
Rival penalized competitive learning for model-based sequence clustering
MH Law, JT Kwok - Proceedings 15th International Conference …, 2000 - ieeexplore.ieee.org
We propose a model-based, competitive learning procedure for the clustering of variable-
length sequences. Hidden Markov models (HMMs) are used as representations for the …
length sequences. Hidden Markov models (HMMs) are used as representations for the …
Transparently teaching in the context of game-based learning: the case of simulES-W
ES Monsalve, JCS do Prado Leite… - 2015 IEEE/ACM 37th …, 2015 - ieeexplore.ieee.org
This work presents a pedagogical proposal, in the context of game-based learning (GBL),
that uses the concept of Transparency Pedagogy. As such, it aims to improve the quality of …
that uses the concept of Transparency Pedagogy. As such, it aims to improve the quality of …