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Gamification: a systematic review of design frameworks
Learner's motivation difficulties are recognized as a problem in diverse educational
scenarios, reaching up to university degrees. Among other techniques that are often applied …
scenarios, reaching up to university degrees. Among other techniques that are often applied …
Effectiveness of gamification in the engagement of students
This research aims to evaluate the effectiveness of gamification platforms as a strategy for
the engagement of students from the 8th year of elementary school in Brazil. We chose two …
the engagement of students from the 8th year of elementary school in Brazil. We chose two …
[HTML][HTML] Does gamification affect brand engagement and equity? A study in online brand communities
Gamification has become a popular technique in marketing. Many companies believe that
gamification can potentially increase the engagement, awareness and loyalty of consumers …
gamification can potentially increase the engagement, awareness and loyalty of consumers …
Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction
Gamification is increasingly used as an essential part of today's services, software and
systems to engage and motivate users, as well as to spark further behaviors. A core …
systems to engage and motivate users, as well as to spark further behaviors. A core …
[HTML][HTML] How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction
The main aim of gamification, ie the implementation of game design elements in real-world
contexts for non-gaming purposes, is to foster human motivation and performance in regard …
contexts for non-gaming purposes, is to foster human motivation and performance in regard …
Gamification in theory and action: A survey
Gamification has drawn the attention of academics, practitioners and business professionals
in domains as diverse as education, information studies, human–computer interaction, and …
in domains as diverse as education, information studies, human–computer interaction, and …
Engagement in HCI: conception, theory and measurement
Engaging users is a priority for designers of products and services of every kind. The need to
understand users' experiences has motivated a focus on user engagement across computer …
understand users' experiences has motivated a focus on user engagement across computer …
“Achievement unlocked!”-The impact of digital achievements as a gamification element on motivation and performance
C Groening, C Binnewies - Computers in Human Behavior, 2019 - Elsevier
Gamification experiences further growth in our society with broad practical implications of
game design elements in applications, activities, and services. In our study, we focus on one …
game design elements in applications, activities, and services. In our study, we focus on one …
Gamified crowdsourcing: Conceptualization, literature review, and future agenda
Two parallel phenomena are gaining attention in human–computer interaction research:
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …
[BOK][B] Studying gamification: The effect of rewards and incentives on motivation
Gamification is the use of game design elements in non-game contexts to encourage a
desired type of behavior. In recent years gamification systems have been applied in …
desired type of behavior. In recent years gamification systems have been applied in …