Game-based science learning: what are the problems with teachers practicing it in class?

A Schabas - Assyfa Learning Journal, 2023 - journal.assyfa.com
Middle school science learning prioritizes class literacy through independent, integrated
learning, only text, without any activity in the learning process. Contemporary literary studies …

Problems, solutions, and expectations: 6C integration of 21 st century education into learning mathematics

S Inganah, R Darmayanti… - JEMS: Jurnal Edukasi …, 2023 - e-journal.unipma.ac.id
Abstract 21st century education requires the integration of six competencies (6C) into the
classroom. Because it is important to equip students with better skills. This survey examines …

Development of Aqidah Akhlak Learning Media" Board Game Based on Education Fun on the Theme of Commendable Morals (E-Fun A2M)" for High School Students

MD Pradana, YOOO Uthman - Assyfa Learning Journal, 2023 - journal.assyfa.com
Monotonous learning patterns lead to ineffective learning behavior which impacts on
learning outcomes. Lack of teacher creativity and mastery in processing learning will make …

Training teachers to design game-based learning activities: Evidence from a pilot project

M Cantoia, A Clegg, A Tinterri - Computers in the Schools, 2024 - Taylor & Francis
Game-based learning (GBL) provides direct experience, reflection, and self-assessment
opportunities. To support their knowledge and expertise on GBL, a group of Italian teachers …

Your move: An open access dataset of over 1500 board gamer's demographics, preferences and motivations

L Cross, A Piovesan, M Sousa, P Wright… - Simulation & …, 2023 - journals.sagepub.com
Intro This paper reports the demographics of a large sample of board gamers and their in-
game motivations and preferences. Methods We report the specific preferences of 1603 …

Serious Games and Soft Skills in Higher Education: A Case Study of the Design of Compete!

N McGowan, A López-Serrano, D Burgos - Electronics, 2023 - mdpi.com
This article describes the serious game Compete!, developed within the European
Erasmus+ framework, that aims to teach soft skills to higher education students in order to …

How ChatGPT can inspire and improve serious board game design

WG Junior, E Marasco, B Kim… - International …, 2023 - journal.seriousgamessociety.org
Designing engaging serious board games that effectively address students' diverse and
complex needs presents a significant challenge for educators. As a possible solution, Large …

Challenge-Based Hybrid Learning Model Using Virtual Board Games Platforms.

C Chukusol, P Nilsook, P Wannapiroon - International Education Studies, 2024 - ERIC
This study focuses on the development and evaluation of a challenge-based hybrid learning
approach utilizing a virtual board games platform to enhance international standard student …

CSSII: A player motivation model for tabletop games

C Martinho, M Sousa - Proceedings of the 18th International Conference …, 2023 - dl.acm.org
Although multiple models have been proposed to explain what motivates different players to
engage with digital games, the domain of tabletop games have not received the same …

[CITATION][C] Regarding the digitalization of the cognitive gaming space of educational institutions

K Haliuk - Futurity Education, 2022 - futurity-education.com
The modern development of digital technologies also demonstrates the relevance of its use
in the educational process of children. The purpose of the article is to analyze the …