Serious games in science education: a systematic literature

M Ullah, SU Amin, M Munsif, MM Yamin… - Virtual Reality & …, 2022 - Elsevier
Teaching science through computer games, simulations, and artificial intelligence (AI) is an
increasingly active research field. To this end, we conducted a systematic literature review …

Game-based Learning and 21st century skills: A review of recent research

M Qian, KR Clark - Computers in human behavior, 2016 - Elsevier
Game-based learning and 21st century skills have been gaining an enormous amount of
attention from researchers and practitioners. Given numerous studies support the positive …

The interactivity of video and collaboration for learning achievement, intrinsic motivation, cognitive load, and behavior patterns in a digital game-based learning …

CW Liao, CH Chen, SJ Shih - Computers & Education, 2019 - Elsevier
This study investigated how the use of an instructional video and collaboration influenced
the learning achievement, intrinsic motivation, cognitive load, and learning behaviors of …

Gameplay engagement and learning in game-based learning: A systematic review

AI Abdul Jabbar, P Felicia - Review of educational research, 2015 - journals.sagepub.com
In this review, we investigated game design features that promote engagement and learning
in game-based learning (GBL) settings. The aim was to address the lack of empirical …

Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review

PY Chen, GJ Hwang, SY Yeh, YT Chen… - Journal of Computers in …, 2022 - Springer
Digital game-based learning research has received increasing attention in recent years due
to advances in technology. A systematic review was conducted to understand the current …

Leadership styles and skills developed through game-based learning

MJ Sousa, Á Rocha - Journal of Business Research, 2019 - Elsevier
Game-based learning (GBL) as a universal approach to develo** leadership skills have
been winning attention from researchers and practitioners. There are numerous studies …

Game learning analytics: Learning analytics for serious games

M Freire, Á Serrano-Laguna, B Manero Iglesias… - Learning, design, and …, 2023 - Springer
Video games have become one of the largest entertainment industries, and their power to
capture the attention of players worldwide soon prompted the idea of using games to …

A concept map-embedded educational computer game for improving students' learning performance in natural science courses

GJ Hwang, LH Yang, SY Wang - Computers & Education, 2013 - Elsevier
Many recent studies have reported the benefits of educational computer games in promoting
students' learning motivations. On the other hand, however, the effect of digital game-based …

Our princess is in another castle: A review of trends in serious gaming for education

MF Young, S Slota, AB Cutter… - Review of …, 2012 - journals.sagepub.com
Do video games show demonstrable relationships to academic achievement gains when
used to support the K-12 curriculum? In a review of literature, we identified 300+ articles …

A collaborative game-based learning approach to improving students' learning performance in science courses

HY Sung, GJ Hwang - Computers & education, 2013 - Elsevier
In this study, a collaborative game-based learning environment is developed by integrating
a grid-based Mindtool to facilitate the students to share and organize what they have …