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Serious games in science education: a systematic literature
Teaching science through computer games, simulations, and artificial intelligence (AI) is an
increasingly active research field. To this end, we conducted a systematic literature review …
increasingly active research field. To this end, we conducted a systematic literature review …
Game-based Learning and 21st century skills: A review of recent research
Game-based learning and 21st century skills have been gaining an enormous amount of
attention from researchers and practitioners. Given numerous studies support the positive …
attention from researchers and practitioners. Given numerous studies support the positive …
The interactivity of video and collaboration for learning achievement, intrinsic motivation, cognitive load, and behavior patterns in a digital game-based learning …
CW Liao, CH Chen, SJ Shih - Computers & Education, 2019 - Elsevier
This study investigated how the use of an instructional video and collaboration influenced
the learning achievement, intrinsic motivation, cognitive load, and learning behaviors of …
the learning achievement, intrinsic motivation, cognitive load, and learning behaviors of …
Gameplay engagement and learning in game-based learning: A systematic review
AI Abdul Jabbar, P Felicia - Review of educational research, 2015 - journals.sagepub.com
In this review, we investigated game design features that promote engagement and learning
in game-based learning (GBL) settings. The aim was to address the lack of empirical …
in game-based learning (GBL) settings. The aim was to address the lack of empirical …
Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review
Digital game-based learning research has received increasing attention in recent years due
to advances in technology. A systematic review was conducted to understand the current …
to advances in technology. A systematic review was conducted to understand the current …
Leadership styles and skills developed through game-based learning
Game-based learning (GBL) as a universal approach to develo** leadership skills have
been winning attention from researchers and practitioners. There are numerous studies …
been winning attention from researchers and practitioners. There are numerous studies …
Game learning analytics: Learning analytics for serious games
Video games have become one of the largest entertainment industries, and their power to
capture the attention of players worldwide soon prompted the idea of using games to …
capture the attention of players worldwide soon prompted the idea of using games to …
A concept map-embedded educational computer game for improving students' learning performance in natural science courses
GJ Hwang, LH Yang, SY Wang - Computers & Education, 2013 - Elsevier
Many recent studies have reported the benefits of educational computer games in promoting
students' learning motivations. On the other hand, however, the effect of digital game-based …
students' learning motivations. On the other hand, however, the effect of digital game-based …
Our princess is in another castle: A review of trends in serious gaming for education
Do video games show demonstrable relationships to academic achievement gains when
used to support the K-12 curriculum? In a review of literature, we identified 300+ articles …
used to support the K-12 curriculum? In a review of literature, we identified 300+ articles …
A collaborative game-based learning approach to improving students' learning performance in science courses
HY Sung, GJ Hwang - Computers & education, 2013 - Elsevier
In this study, a collaborative game-based learning environment is developed by integrating
a grid-based Mindtool to facilitate the students to share and organize what they have …
a grid-based Mindtool to facilitate the students to share and organize what they have …