A comprehensive survey on tinyml
Recent spectacular progress in computational technologies has led to an unprecedented
boom in the field of Artificial Intelligence (AI). AI is now used in a plethora of research areas …
boom in the field of Artificial Intelligence (AI). AI is now used in a plethora of research areas …
Deep learning for procedural content generation
Procedural content generation in video games has a long history. Existing procedural
content generation methods, such as search-based, solver-based, rule-based and grammar …
content generation methods, such as search-based, solver-based, rule-based and grammar …
A survey of zero-shot generalisation in deep reinforcement learning
The study of zero-shot generalisation (ZSG) in deep Reinforcement Learning (RL) aims to
produce RL algorithms whose policies generalise well to novel unseen situations at …
produce RL algorithms whose policies generalise well to novel unseen situations at …
Leveraging procedural generation to benchmark reinforcement learning
Abstract We introduce Procgen Benchmark, a suite of 16 procedurally generated game-like
environments designed to benchmark both sample efficiency and generalization in …
environments designed to benchmark both sample efficiency and generalization in …
Evolving curricula with regret-based environment design
Training generally-capable agents with reinforcement learning (RL) remains a significant
challenge. A promising avenue for improving the robustness of RL agents is through the use …
challenge. A promising avenue for improving the robustness of RL agents is through the use …
On the measure of intelligence
F Chollet - arxiv preprint arxiv:1911.01547, 2019 - arxiv.org
To make deliberate progress towards more intelligent and more human-like artificial
systems, we need to be following an appropriate feedback signal: we need to be able to …
systems, we need to be following an appropriate feedback signal: we need to be able to …
Pcgrl: Procedural content generation via reinforcement learning
We investigate how reinforcement learning can be used to train level-designing agents. This
represents a new approach to procedural content generation in games, where level design …
represents a new approach to procedural content generation in games, where level design …
Illuminating generalization in deep reinforcement learning through procedural level generation
Deep reinforcement learning (RL) has shown impressive results in a variety of domains,
learning directly from high-dimensional sensory streams. However, when neural networks …
learning directly from high-dimensional sensory streams. However, when neural networks …
Increasing generality in machine learning through procedural content generation
Procedural content generation (PCG) refers to the practice of generating game content, such
as levels, quests or characters, algorithmically. Motivated by the need to make games …
as levels, quests or characters, algorithmically. Motivated by the need to make games …
Minihack the planet: A sandbox for open-ended reinforcement learning research
Progress in deep reinforcement learning (RL) is heavily driven by the availability of
challenging benchmarks used for training agents. However, benchmarks that are widely …
challenging benchmarks used for training agents. However, benchmarks that are widely …