A comprehensive survey on tinyml

Y Abadade, A Temouden, H Bamoumen… - IEEE …, 2023 - ieeexplore.ieee.org
Recent spectacular progress in computational technologies has led to an unprecedented
boom in the field of Artificial Intelligence (AI). AI is now used in a plethora of research areas …

Deep learning for procedural content generation

J Liu, S Snodgrass, A Khalifa, S Risi… - Neural Computing and …, 2021 - Springer
Procedural content generation in video games has a long history. Existing procedural
content generation methods, such as search-based, solver-based, rule-based and grammar …

A survey of zero-shot generalisation in deep reinforcement learning

R Kirk, A Zhang, E Grefenstette, T Rocktäschel - Journal of Artificial …, 2023 - jair.org
The study of zero-shot generalisation (ZSG) in deep Reinforcement Learning (RL) aims to
produce RL algorithms whose policies generalise well to novel unseen situations at …

Leveraging procedural generation to benchmark reinforcement learning

K Cobbe, C Hesse, J Hilton… - … conference on machine …, 2020 - proceedings.mlr.press
Abstract We introduce Procgen Benchmark, a suite of 16 procedurally generated game-like
environments designed to benchmark both sample efficiency and generalization in …

Evolving curricula with regret-based environment design

J Parker-Holder, M Jiang, M Dennis… - International …, 2022 - proceedings.mlr.press
Training generally-capable agents with reinforcement learning (RL) remains a significant
challenge. A promising avenue for improving the robustness of RL agents is through the use …

On the measure of intelligence

F Chollet - arxiv preprint arxiv:1911.01547, 2019 - arxiv.org
To make deliberate progress towards more intelligent and more human-like artificial
systems, we need to be following an appropriate feedback signal: we need to be able to …

Pcgrl: Procedural content generation via reinforcement learning

A Khalifa, P Bontrager, S Earle… - Proceedings of the AAAI …, 2020 - ojs.aaai.org
We investigate how reinforcement learning can be used to train level-designing agents. This
represents a new approach to procedural content generation in games, where level design …

Illuminating generalization in deep reinforcement learning through procedural level generation

N Justesen, RR Torrado, P Bontrager, A Khalifa… - arxiv preprint arxiv …, 2018 - arxiv.org
Deep reinforcement learning (RL) has shown impressive results in a variety of domains,
learning directly from high-dimensional sensory streams. However, when neural networks …

Increasing generality in machine learning through procedural content generation

S Risi, J Togelius - Nature Machine Intelligence, 2020 - nature.com
Procedural content generation (PCG) refers to the practice of generating game content, such
as levels, quests or characters, algorithmically. Motivated by the need to make games …

Minihack the planet: A sandbox for open-ended reinforcement learning research

M Samvelyan, R Kirk, V Kurin, J Parker-Holder… - arxiv preprint arxiv …, 2021 - arxiv.org
Progress in deep reinforcement learning (RL) is heavily driven by the availability of
challenging benchmarks used for training agents. However, benchmarks that are widely …