E3XR: An analytical framework for ethical, educational and eudaimonic XR design

JJ Lee, E Hu-Au - Frontiers in Virtual Reality, 2021 - frontiersin.org
A rapidly growing number of educators and students now embrace XR as a powerful
technology with affordances that can support many benefits, including highly immersive …

Two sides of the same coin: accessibility practices and neurodivergent users' experience of extended reality

T Lukava, DZ Morgado Ramirez… - Journal of Enabling …, 2022 - emerald.com
Purpose This paper explores the accessibility barriers faced by neurodivergent individuals
regarding the use of Extended Reality (XR) technologies and the difficulties faced by …

[HTML][HTML] A Framework for Improving Accessibility of Serious Games in Handheld Augmented Reality Based on User Interaction Data

M Žilak, Ž Car - Applied Sciences, 2025 - mdpi.com
Serious games combined with augmented reality (AR) can positively impact user's
motivation and learning experience. To ensure that users with different needs can use them …

[PDF][PDF] Towards Personalized Navigation in XR: Design Recommendations to Accommodate Individual Differences

J Lee, W Stuerzlinger - Proc. of IEEE VR Abstracts and Workshops, 2025 - vvise.iat.sfu.ca
ABSTRACT Navigation interfaces in Extended Reality (XR) have traditionally targeted
universal solutions that perform well for all users. However, research has shown that users …

User Experience Evaluation Methods in Mixed Reality Environments

M García, J Requesens, S Cano - International Conference on Human …, 2024 - Springer
Interest in the metaverse and telepresence has sparked technological advancements,
enabling us to extend our perceived reality with off-the-shelf devices. Particularly, we shall …

MRnews: Design Explorations into Accessibility and News

FP Tveranger - 2023 - bora.uib.no
Creating accessible technology and content is generally seen as beneficial for all users.
This is particularly important when the content has a significant societal impact, such as …

[PDF][PDF] Board 127: Work in Progress: Strategizing the Integration of VR and AR in STEM Education: Aligning Educational, Organizational, and Technological Strategies

A Momenipour, P Pennathur, A Pennathur… - 2024 ASEE Annual …, 2024 - researchgate.net
This paper will be presented in a poster format. The integration of STEM education with
Virtual Reality (VR) and Augmented Reality (AR) technologies offers opportunities to …

Eine interdisziplinäre Kooperation in der Hochschullehre mit Hilfe der virtuellen Realität

T Weiß, P Kirch, M Büst, S Schindler, J Pfeiffer - Workshops der 21 …, 2023 - dl.gi.de
Wie finden neue, spannende und zugleich herausfordernde Technologien, wie die virtuelle
Realität, den Weg in die Hochschullehre? Dieser Beitrag beschreibt ein interdisziplinäres …

[PDF][PDF] Exploring the implementation of augmented reality in primary schools

S Muršić - 2021 - research.edgehill.ac.uk
Educational practice is managing a rise of the digital learning age along with the rapid
development across the virtuality-reality continuum. Such innovation comes with an ongoing …