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Unloc: A unified framework for video localization tasks
While large-scale image-text pretrained models such as CLIP have been used for multiple
video-level tasks on trimmed videos, their use for temporal localization in untrimmed videos …
video-level tasks on trimmed videos, their use for temporal localization in untrimmed videos …
Diff-foley: Synchronized video-to-audio synthesis with latent diffusion models
Abstract The Video-to-Audio (V2A) model has recently gained attention for its practical
application in generating audio directly from silent videos, particularly in video/film …
application in generating audio directly from silent videos, particularly in video/film …
Mirasol3B: A Multimodal Autoregressive model for time-aligned and contextual modalities
One of the main challenges of multimodal learning is the need to combine heterogeneous
modalities (eg video audio text). For example video and audio are obtained at much higher …
modalities (eg video audio text). For example video and audio are obtained at much higher …
An outlook into the future of egocentric vision
What will the future be? We wonder! In this survey, we explore the gap between current
research in egocentric vision and the ever-anticipated future, where wearable computing …
research in egocentric vision and the ever-anticipated future, where wearable computing …
Soundingactions: Learning how actions sound from narrated egocentric videos
We propose a novel self-supervised embedding to learn how actions sound from narrated in-
the-wild egocentric videos. Whereas existing methods rely on curated data with known …
the-wild egocentric videos. Whereas existing methods rely on curated data with known …
Self-supervised audio-visual soundscape stylization
Speech sounds convey a great deal of information about the scenes, resulting in a variety of
effects ranging from reverberation to additional ambient sounds. In this paper, we …
effects ranging from reverberation to additional ambient sounds. In this paper, we …
Action2sound: Ambient-aware generation of action sounds from egocentric videos
Generating realistic audio for human actions is important for many applications, such as
creating sound effects for films or virtual reality games. Existing approaches implicitly …
creating sound effects for films or virtual reality games. Existing approaches implicitly …
Learning spatial features from audio-visual correspondence in egocentric videos
We propose a self-supervised method for learning representations based on spatial audio-
visual correspondences in egocentric videos. Our method uses a masked auto-encoding …
visual correspondences in egocentric videos. Our method uses a masked auto-encoding …
Vision+ x: A survey on multimodal learning in the light of data
We are perceiving and communicating with the world in a multisensory manner, where
different information sources are sophisticatedly processed and interpreted by separate …
different information sources are sophisticatedly processed and interpreted by separate …
Computer audition: From task-specific machine learning to foundation models
Foundation models (FMs) are increasingly spearheading recent advances on a variety of
tasks that fall under the purview of computer audition--the use of machines to understand …
tasks that fall under the purview of computer audition--the use of machines to understand …