Using virtual reality to facilitate communication in the AEC domain: a systematic review

J Wen, M Gheisari - Construction Innovation, 2020 - emerald.com
Purpose The architecture, engineering and construction (AEC) industry exists in a dynamic
environment and requires several stakeholders to communicate regularly. However …

A review of applications of computer games in education and training

F Arango, ES Aziz, SK Esche… - 2008 38th Annual …, 2008 - ieeexplore.ieee.org
Scientists, engineers and educators are increasingly using environments enabled by
advanced cyberinfrastructure tools for their research, formal and informal education and …

[PDF][PDF] Virtual reality performance auralization in a calibrated model of Notre-Dame Cathedral

BNJ Postma, D Poirier-Quinot, J Meyer, BFG Katz - Euroregio, 2016 - hal.science
As part of the 850-year anniversary of the Notre-Dame cathedral in Paris, there was a
special performance of 'La Vierge', by Jules Massenet. A close mic recording of the concert …

SIEVE: Collaborative decision-making in an immersive online environment

C Stock, ID Bishop, AN O'Connor, T Chen… - Cartography and …, 2008 - Taylor & Francis
Over the recent years, spatial data have become more accessible to members of the public,
and there is an increased awareness that spatial data are an essential ingredient in the …

BIM LOD+ Virtual Reality--Using Game Engine for Visualization in Architectural & Construction Education

H Anifowose, W Yan, M Dixit - arxiv preprint arxiv:2201.09954, 2022 - arxiv.org
Architectural Education faces limitations due to its tactile approach to learning in classrooms
with only 2-D and 3-D tools. At a higher level, virtual reality provides a potential for delivering …

Interactive 3d environments by using videogame engines

R Andreoli, R De Chiara, U Erra… - … Visualisation (IV'05), 2005 - ieeexplore.ieee.org
In this paper we study state-of-the-art technologies to design interactive and cooperative 3D
environments that are based on videogame 3D engines. We provide, first, a categorization …

Real positioning in virtual environments using game engines

R De Chiara, V Di Santo, U Erra… - Proceedings of the 5th …, 2007 - iris.unibas.it
Immersive virtual environments offer a natural setting for educational and instructive
experiences for users, and game engine technology offers an interesting, cost-effective and …

[PDF][PDF] Review of the state of the art in virtual learning environments based on multi-player computer games

ES Aziz, S Esche, C Chassapis - American Society for Engineering …, 2009 - coed.asee.org
Scientists, engineers and educators are increasingly using environments enabled by
advanced cyberinfrastructure tools for their research, formal and informal education and …

Immersive virtual environments as a tool for exploring perceptional space

J Holth, MA Schnabel - International Journal of Parallel, Emergent …, 2017 - Taylor & Francis
Digital methodologies evolve as quickly as the technologies that sustain them. Virtual reality
(VR) environments are experiencing a shift from technology still in development, to a fully …

Augmented reality visualisation of the built environment to support design decision making

J Moloney - … Conference on Information Visualisation (IV'06), 2006 - ieeexplore.ieee.org
This paper reviews current approaches to design visualization in the built environment and
establishes a gap in theory and practice. While it has been acknowledged for some time that …