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Partially observable multi-agent RL with (quasi-) efficiency: The blessing of information sharing
We study provable multi-agent reinforcement learning (MARL) in the general framework of
partially observable stochastic games (POSGs). To circumvent the known hardness results …
partially observable stochastic games (POSGs). To circumvent the known hardness results …
A systematic process for evaluating structured perfect Bayesian equilibria in dynamic games with asymmetric information
We consider both finite-horizon and infinite-horizon versions of a dynamic game with selfish
players who observe their types privately and take actions that are publicly observed …
players who observe their types privately and take actions that are publicly observed …
Dynamic games with asymmetric information: Common information based perfect bayesian equilibria and sequential decomposition
We formulate and analyze a general class of stochastic dynamic games with asymmetric
information arising in dynamic systems. In such games, multiple strategic agents control the …
information arising in dynamic systems. In such games, multiple strategic agents control the …
Dynamic games with asymmetric information and resource constrained players with applications to security of cyberphysical systems
We model attacks on a cyberphysical system as a game between two players-the attacker
and the system. The players may not acquire the complete information about each other …
and the system. The players may not acquire the complete information about each other …
Provable Partially Observable Reinforcement Learning with Privileged Information
Partial observability of the underlying states generally presents significant challenges for
reinforcement learning (RL). In practice, certain\emph {privileged information}, eg, the …
reinforcement learning (RL). In practice, certain\emph {privileged information}, eg, the …
Signaling equilibria for dynamic LQG games with asymmetric information
We consider a finite horizon dynamic game with two players who observe their types
privately and take actions, which are publicly observed. Players' types evolve as …
privately and take actions, which are publicly observed. Players' types evolve as …
Dynamic games among teams with delayed intra-team information sharing
We analyze a class of stochastic dynamic games among teams with asymmetric information,
where members of a team share their observations internally with a delay of d. Each team is …
where members of a team share their observations internally with a delay of d. Each team is …
Resilient cyberphysical systems and their application drivers: A technology roadmap
Cyberphysical systems (CPS) are ubiquitous in our personal and professional lives, and
they promise to dramatically improve micro-communities (eg, urban farms, hospitals), macro …
they promise to dramatically improve micro-communities (eg, urban farms, hospitals), macro …
Dynamic contract design for systemic cyber risk management of interdependent enterprise networks
The interconnectivity of cyber and physical systems and Internet of things has created
ubiquitous concerns of cyber threats for enterprise system managers. It is common that the …
ubiquitous concerns of cyber threats for enterprise system managers. It is common that the …
Desensitization and deception in differential games with asymmetric information
Desensitization addresses safe optimal planning under parametric uncertainties by
providing sensitivity function-based risk estimates. This paper expands upon the existing …
providing sensitivity function-based risk estimates. This paper expands upon the existing …