Gamification science, its history and future: Definitions and a research agenda
Background. Definitions of gamification tend to vary by person, both in industry and within
academia. One particularly popular lay interpretation, introduced and popularized by Ian …
academia. One particularly popular lay interpretation, introduced and popularized by Ian …
Does gamification work?--a literature review of empirical studies on gamification
This paper reviews peer-reviewed empirical studies on gamification. We create a framework
for examining the effects of gamification by drawing from the definitions of gamification and …
for examining the effects of gamification by drawing from the definitions of gamification and …
The maturing of gamification research
Throughout history, many have championed the use of play, games, and game-inspired
design to improve the human condition. In the mid-2000s, the confluence of web …
design to improve the human condition. In the mid-2000s, the confluence of web …
Examining competitive, collaborative and adaptive gamification in young learners' math learning
This paper presents the results of an empirical study conducted on three different types of
gamified learning activities—namely competitive, collaborative, and adaptive—in lower …
gamified learning activities—namely competitive, collaborative, and adaptive—in lower …
[KSIĄŻKA][B] Studying gamification: The effect of rewards and incentives on motivation
Gamification is the use of game design elements in non-game contexts to encourage a
desired type of behavior. In recent years gamification systems have been applied in …
desired type of behavior. In recent years gamification systems have been applied in …
From game design elements to gamefulness: defining" gamification"
Recent years have seen a rapid proliferation of mass-market consumer software that takes
inspiration from video games. Usually summarized as" gamification", this trend connects to a …
inspiration from video games. Usually summarized as" gamification", this trend connects to a …
How gamification motivates visits and engagement for online academic dissemination–An empirical study
MS Kuo, TY Chuang - Computers in Human Behavior, 2016 - Elsevier
Gamification, an emerging trend of using game mechanisms or elements in non-game
contexts for commercial or educational purposes, has been applied in advertisements …
contexts for commercial or educational purposes, has been applied in advertisements …
[PDF][PDF] Gamification: State of the art definition and utilization
F Groh - Institute of Media Informatics Ulm University, 2012 - d-nb.info
This paper analyzes a definition of gamification as" the use of game design elements in non-
game contexts". In this context, gamification can be set in relation to and differentiated from …
game contexts". In this context, gamification can be set in relation to and differentiated from …
A theory of work gamification: Something old, something new, something borrowed, something cool?
MT Cardador, GB Northcraft, J Whicker - Human resource management …, 2017 - Elsevier
A key assumption driving organizations' adoption of work gamification–applying principles of
digital and computer games to work contexts–is that such efforts increase worker motivation …
digital and computer games to work contexts–is that such efforts increase worker motivation …
An experience report on using gamification in technical higher education
Technical universities, especially in Europe, are facing an important challenge in attracting
more diverse groups of students, and in kee** the students they attract motivated and …
more diverse groups of students, and in kee** the students they attract motivated and …