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A survey of point-based techniques in computer graphics
In recent years point-based geometry has gained increasing attention as an alternative
surface representation, both for efficient rendering and for flexible geometry processing of …
surface representation, both for efficient rendering and for flexible geometry processing of …
Perspective shadow maps
Shadow maps are probably the most widely used means for the generation of shadows,
despite their well known aliasing problems. In this paper we introduce perspective shadow …
despite their well known aliasing problems. In this paper we introduce perspective shadow …
Sequential point trees
C Dachsbacher, C Vogelgsang… - ACM Transactions on …, 2003 - dl.acm.org
In this paper we present sequential point trees, a data structure that allows adaptive
rendering of point clouds completely on the graphics processor. Sequential point trees are …
rendering of point clouds completely on the graphics processor. Sequential point trees are …
[HTML][HTML] Efficient high quality rendering of point sampled geometry.
M Botsch, A Wiratanaya… - Rendering Techniques, 2002 - graphics.rwth-aachen.de
We propose a highly efficient hierarchical representation for point sampled geometry that
automatically balances sampling density and point coordinate quantization. The …
automatically balances sampling density and point coordinate quantization. The …
Object space EWA surface splatting: A hardware accelerated approach to high quality point rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering
of point‐sampled 3D objects. EWA surface splatting renders water‐tight surfaces of complex …
of point‐sampled 3D objects. EWA surface splatting renders water‐tight surfaces of complex …
Interactive animation of ocean waves
We present an adaptive scheme for the interactive animation and display of ocean waves far
from the coast. Relying on a procedural wave model, the method restricts computations to …
from the coast. Relying on a procedural wave model, the method restricts computations to …
Fire in paradise: Mesoscale simulation of wildfires
Resulting from changing climatic conditions, wildfires have become an existential threat
across various countries around the world. The complex dynamics paired with their often …
across various countries around the world. The complex dynamics paired with their often …
High-quality point-based rendering on modern GPUs
In the last years, point-based rendering has been shown to offer the potential to outperform
traditional triangle based rendering both in speed and visual quality when it comes to …
traditional triangle based rendering both in speed and visual quality when it comes to …
Far voxels: a multiresolution framework for interactive rendering of huge complex 3d models on commodity graphics platforms
We present an efficient approach for end-to-end out-of-core construction and interactive
inspection of very large arbitrary surface models. The method tightly integrates visibility …
inspection of very large arbitrary surface models. The method tightly integrates visibility …
[KNIHA][B] Digital design of nature: computer generated plants and organics
O Deussen, B Lintermann - 2005 - books.google.com
What is computer graphics and what are the conceptual tasks of research in this area? To
the average person the term still conveys more or less the design of-gos and the …
the average person the term still conveys more or less the design of-gos and the …