Ideas are born in fields of play: Towards a theory of play and creativity in organizational settings
C Mainemelis, S Ronson - Research in organizational behavior, 2006 - Elsevier
Play is manifested in organizational behavior as a form of engagement with work tasks and
as a form of diversion from them. In this paper we examine both manifestations of play as …
as a form of diversion from them. In this paper we examine both manifestations of play as …
Play at work: An integrative review and agenda for future research
CA Petelczyc, A Capezio, L Wang… - Journal of …, 2018 - journals.sagepub.com
Play has gained increasing interest among progressive-minded managers as an important
driver of motivation and productivity in work contexts. Despite its popularity in contemporary …
driver of motivation and productivity in work contexts. Despite its popularity in contemporary …
Why do people use gamification services?
In recent years, technology has been increasingly harnessed for motivating and supporting
people toward various individually and collectively beneficial behaviors. One of the most …
people toward various individually and collectively beneficial behaviors. One of the most …
Creative leadership: A multi-context conceptualization
Various streams of organizational research have examined the relationship between
creativity and leadership, albeit using slightly different names such as “creative …
creativity and leadership, albeit using slightly different names such as “creative …
Marketing in hypermedia computer-mediated environments: Conceptual foundations
The authors address the role of marketing in hypermedia computer-mediated environments
(CMEs). Their approach considers hypermedia CMEs to be large-scale (ie, national or …
(CMEs). Their approach considers hypermedia CMEs to be large-scale (ie, national or …
The dimensionality and correlates of flow in human-computer interactions
Past research on playfulness in human—computer interactions has demonstrated that
computers can encourage playfulness and that playfulness can have positive and negative …
computers can encourage playfulness and that playfulness can have positive and negative …
Creation of favorable user perceptions: Exploring the role of intrinsic motivation
V Venkatesh - MIS quarterly, 1999 - JSTOR
A key issue facing information systems researchers and practitioners has been the difficulty
in creating favorable user reactions to new technologies. Insufficient or ineffective training …
in creating favorable user reactions to new technologies. Insufficient or ineffective training …
Flow in computer-mediated communication: Electronic mail and voice mail evaluation and impacts
This study investigates the effects of multiple variables on user evaluation and perceived
impacts of electronic mail and voice mail systems. It introduces flow as an important …
impacts of electronic mail and voice mail systems. It introduces flow as an important …
Microcomputer playfulness: Development of a measure with workplace implications
J Webster, JJ Martocchio - MIS quarterly, 1992 - JSTOR
Microcomputer playfulness represents the degree of cognitive spontaneity in microcomputer
interactions. Research on the general characteristic of playfulness has demonstrated …
interactions. Research on the general characteristic of playfulness has demonstrated …
The adult playfulness scale: an initial assessment
We develop a theory-based measure of adults' playfulness, the Adult Playfulness Scale. Five
studies, conducted in laboratory and field sites with over 300 individuals, examine the …
studies, conducted in laboratory and field sites with over 300 individuals, examine the …