From teleportation to climbing: A review of locomotion techniques in the most used commercial virtual reality applications

C Anderton, C Creed, S Sarcar… - International Journal of …, 2024 - Taylor & Francis
Exploration of virtual reality locomotion has a rich history, including in the creation of
taxonomies categorising individual techniques. However, most existing research collects …

Investigating virtual reality locomotion techniques with blind people

RA Ribeiro, I Gonçalves, M Piçarra… - Proceedings of the …, 2024 - dl.acm.org
Many Virtual Reality (VR) locomotion techniques have been proposed, but those explored
for and with blind people are often custom-made or require specialized equipment …

“The Guide Has Your Back”: Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People

J Collins, C Jung, Y Jang, D Montour, AS Won… - Proceedings of the 25th …, 2023 - dl.acm.org
As social VR applications grow in popularity, blind and low vision users encounter continued
accessibility barriers. Yet social VR, which enables multiple people to engage in the same …

Beyond audio description: Exploring 360 video accessibility with blind and low vision users through collaborative creation

L Jiang, M Phutane, S Azenkot - Proceedings of the 25th international …, 2023 - dl.acm.org
While audio description (AD) is a standard method for making traditional videos more
accessible to blind and low vision (BLV) users, we lack an understanding of how to make …

The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing Mechanics

D Gonçalves, D Barros, P Pais, J Guerreiro… - Proceedings of the …, 2024 - dl.acm.org
In multiplayer gaming, skill disparity can lead to frustrating and excluding experiences.
Balancing approaches exist to level the playing field (eg, providing aim assistance to low …

Exploring audio interfaces for vertical guidance in augmented reality via hand-based feedback

R Guarese, E Pretty, A Renata… - … on Visualization and …, 2024 - ieeexplore.ieee.org
This research proposes an evaluation of pitch-based sonification methods via user
experiments in real-life scenarios, specifically vertical guidance, with the aim of …

Evaluating accessible navigation for blind people in virtual environments

M Piçarra, A Rodrigues, J Guerreiro - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Blind people that want, and play digital games will often find barriers and a lack of
accessibility features available when exploring virtual environments. Prior work has found …

Speed-of-light vr for blind people: Conveying the location of arm-reach targets

D Lança, M Piçarra, I Gonçalves, U Oh… - Proceedings of the 26th …, 2024 - dl.acm.org
Interacting with close-range objects in Virtual Reality (VR) is often prompted by visual cues,
making it hard for visually impaired people to perceive their location and interact with them …

Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People

C Jung, J Collins, RE Gonzalez Penuela… - Proceedings of the 26th …, 2024 - dl.acm.org
Social VR has increased in popularity due to its affordances for rich, embodied, and
nonverbal communication. However, nonverbal communication remains inaccessible for …

Towards better utilization of haptic interaction in visualization: Design space and knob prototype

G Zhang, G Sun, Z Sun, J Tang, L Jiang… - International Journal of …, 2024 - Taylor & Francis
Humans encounter a vast array of sensory stimuli in their everyday lives. However, many
visualization techniques primarily utilize visual feedback, which may disregard certain …