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From teleportation to climbing: A review of locomotion techniques in the most used commercial virtual reality applications
Exploration of virtual reality locomotion has a rich history, including in the creation of
taxonomies categorising individual techniques. However, most existing research collects …
taxonomies categorising individual techniques. However, most existing research collects …
Investigating virtual reality locomotion techniques with blind people
Many Virtual Reality (VR) locomotion techniques have been proposed, but those explored
for and with blind people are often custom-made or require specialized equipment …
for and with blind people are often custom-made or require specialized equipment …
“The Guide Has Your Back”: Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People
As social VR applications grow in popularity, blind and low vision users encounter continued
accessibility barriers. Yet social VR, which enables multiple people to engage in the same …
accessibility barriers. Yet social VR, which enables multiple people to engage in the same …
Beyond audio description: Exploring 360 video accessibility with blind and low vision users through collaborative creation
While audio description (AD) is a standard method for making traditional videos more
accessible to blind and low vision (BLV) users, we lack an understanding of how to make …
accessible to blind and low vision (BLV) users, we lack an understanding of how to make …
The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing Mechanics
In multiplayer gaming, skill disparity can lead to frustrating and excluding experiences.
Balancing approaches exist to level the playing field (eg, providing aim assistance to low …
Balancing approaches exist to level the playing field (eg, providing aim assistance to low …
Exploring audio interfaces for vertical guidance in augmented reality via hand-based feedback
This research proposes an evaluation of pitch-based sonification methods via user
experiments in real-life scenarios, specifically vertical guidance, with the aim of …
experiments in real-life scenarios, specifically vertical guidance, with the aim of …
Evaluating accessible navigation for blind people in virtual environments
Blind people that want, and play digital games will often find barriers and a lack of
accessibility features available when exploring virtual environments. Prior work has found …
accessibility features available when exploring virtual environments. Prior work has found …
Speed-of-light vr for blind people: Conveying the location of arm-reach targets
Interacting with close-range objects in Virtual Reality (VR) is often prompted by visual cues,
making it hard for visually impaired people to perceive their location and interact with them …
making it hard for visually impaired people to perceive their location and interact with them …
Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People
Social VR has increased in popularity due to its affordances for rich, embodied, and
nonverbal communication. However, nonverbal communication remains inaccessible for …
nonverbal communication. However, nonverbal communication remains inaccessible for …
Towards better utilization of haptic interaction in visualization: Design space and knob prototype
Humans encounter a vast array of sensory stimuli in their everyday lives. However, many
visualization techniques primarily utilize visual feedback, which may disregard certain …
visualization techniques primarily utilize visual feedback, which may disregard certain …