Virtual reality in cognitive and motor rehabilitation: facts, fiction and fallacies

G Tieri, G Morone, S Paolucci, M Iosa - Expert review of medical …, 2018‏ - Taylor & Francis
Introduction: Over recent decades many researchers and clinicians have started to use
Virtual Reality (VR) as a new technology for implementing innovative rehabilitation …

A systematic review of gamification techniques applied to elderly care

D Martinho, J Carneiro, JM Corchado… - Artificial Intelligence …, 2020‏ - Springer
The proportion of the world's population growing older is rapidly increasing over the last
decades. With the recent progresses seen in information and communication technologies …

Telemedicine and virtual reality for cognitive rehabilitation: a roadmap for the COVID-19 pandemic

E Mantovani, C Zucchella, S Bottiroli, A Federico… - Frontiers in …, 2020‏ - frontiersin.org
The current COVID-19 pandemic presents unprecedented new challenges to public health
and medical care delivery. To control viral transmission, social distancing measures have …

[HTML][HTML] Effectiveness of exergaming in improving cognitive and physical function in people with mild cognitive impairment or dementia: systematic review

Y Zhao, H Feng, X Wu, Y Du, X Yang, M Hu… - JMIR serious …, 2020‏ - games.jmir.org
Background: Individuals with mild cognitive impairment and dementia have impaired
physical and cognitive functions, leading to a reduced quality of life compared with those …

[HTML][HTML] The effectiveness and safety of serious games for improving cognitive abilities among elderly people with cognitive impairment: systematic review and meta …

A Abd-Alrazaq, M Alajlani, D Alhuwail, CT Toro… - JMIR serious …, 2022‏ - games.jmir.org
Background Cognitive impairment is a mental disorder that commonly affects elderly people.
Serious games, which are games that have a purpose other than entertainment, have been …

The quest for synergy between physical exercise and cognitive stimulation via exergaming in people with dementia: a randomized controlled trial

EGA Karssemeijer, JA Aaronson, WJR Bossers… - Alzheimer's research & …, 2019‏ - Springer
Background Exercise is often proposed as a non-pharmacological intervention to delay
cognitive decline in people with dementia, but evidence remains inconclusive. Previous …

[HTML][HTML] Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities

S Sandrone, C Carlson - Brain Disorders, 2021‏ - Elsevier
The role of games in education continues to evolve. The integration of game-based learning
with technology has become more common and contributed to a growing body of literature …

Exergaming and cognitive functions in people with mild cognitive impairment and dementia: a meta-analysis

JYC Chan, J Liu, ATC Chan, KKF Tsoi - npj Digital Medicine, 2024‏ - nature.com
Exergaming is a combination of exercise and gaming. Evidence shows an association
between exercise and cognition in older people. However, previous studies showed …

Effectiveness of gamification for the rehabilitation of neurodegenerative disorders

S Adlakha, D Chhabra, P Shukla - Chaos, Solitons & Fractals, 2020‏ - Elsevier
The present review aims to analyze distinctive features of gamification in rehabilitation from
neurodegenerative disorders. This work is an effort to decipher various gamified elements …

[HTML][HTML] Efficacy of a web app for cognitive training (MeMo) regarding cognitive and behavioral performance in people with neurocognitive disorders: randomized …

P Robert, V Manera, A Derreumaux… - Journal of medical …, 2020‏ - jmir.org
Background Cognitive and behavioral symptoms are the clinical hallmarks of neurocognitive
disorders. Cognitive training may be offered to reduce the risks of cognitive decline and …