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Virtual reality in cognitive and motor rehabilitation: facts, fiction and fallacies
Introduction: Over recent decades many researchers and clinicians have started to use
Virtual Reality (VR) as a new technology for implementing innovative rehabilitation …
Virtual Reality (VR) as a new technology for implementing innovative rehabilitation …
A systematic review of gamification techniques applied to elderly care
The proportion of the world's population growing older is rapidly increasing over the last
decades. With the recent progresses seen in information and communication technologies …
decades. With the recent progresses seen in information and communication technologies …
Telemedicine and virtual reality for cognitive rehabilitation: a roadmap for the COVID-19 pandemic
The current COVID-19 pandemic presents unprecedented new challenges to public health
and medical care delivery. To control viral transmission, social distancing measures have …
and medical care delivery. To control viral transmission, social distancing measures have …
[HTML][HTML] Effectiveness of exergaming in improving cognitive and physical function in people with mild cognitive impairment or dementia: systematic review
Background: Individuals with mild cognitive impairment and dementia have impaired
physical and cognitive functions, leading to a reduced quality of life compared with those …
physical and cognitive functions, leading to a reduced quality of life compared with those …
[HTML][HTML] The effectiveness and safety of serious games for improving cognitive abilities among elderly people with cognitive impairment: systematic review and meta …
Background Cognitive impairment is a mental disorder that commonly affects elderly people.
Serious games, which are games that have a purpose other than entertainment, have been …
Serious games, which are games that have a purpose other than entertainment, have been …
The quest for synergy between physical exercise and cognitive stimulation via exergaming in people with dementia: a randomized controlled trial
Background Exercise is often proposed as a non-pharmacological intervention to delay
cognitive decline in people with dementia, but evidence remains inconclusive. Previous …
cognitive decline in people with dementia, but evidence remains inconclusive. Previous …
[HTML][HTML] Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities
The role of games in education continues to evolve. The integration of game-based learning
with technology has become more common and contributed to a growing body of literature …
with technology has become more common and contributed to a growing body of literature …
Exergaming and cognitive functions in people with mild cognitive impairment and dementia: a meta-analysis
Exergaming is a combination of exercise and gaming. Evidence shows an association
between exercise and cognition in older people. However, previous studies showed …
between exercise and cognition in older people. However, previous studies showed …
Effectiveness of gamification for the rehabilitation of neurodegenerative disorders
The present review aims to analyze distinctive features of gamification in rehabilitation from
neurodegenerative disorders. This work is an effort to decipher various gamified elements …
neurodegenerative disorders. This work is an effort to decipher various gamified elements …
[HTML][HTML] Efficacy of a web app for cognitive training (MeMo) regarding cognitive and behavioral performance in people with neurocognitive disorders: randomized …
Background Cognitive and behavioral symptoms are the clinical hallmarks of neurocognitive
disorders. Cognitive training may be offered to reduce the risks of cognitive decline and …
disorders. Cognitive training may be offered to reduce the risks of cognitive decline and …