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Eye tracking in virtual reality: a broad review of applications and challenges
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with
various headsets with integrated eye trackers already commercially available. The …
various headsets with integrated eye trackers already commercially available. The …
Virtual reality sickness: a review of causes and measurements
In virtual reality (VR), users can experience symptoms of motion sickness, which is referred
to as VR sickness or cybersickness. The symptoms include but are not limited to eye fatigue …
to as VR sickness or cybersickness. The symptoms include but are not limited to eye fatigue …
Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis
The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …
A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
Cybersickness still poses a significant challenge to the widespread usage of virtual reality,
leading to different levels of discomfort and potentially breaking the immersive experience …
leading to different levels of discomfort and potentially breaking the immersive experience …
[HTML][HTML] Incorporating virtual reality in nurse education: a qualitative study of nursing students' perspectives
Background Recent challenges to nurse education have resulted in an increased use of
virtual reality which serves as an immersive and effective medium for skill and knowledge …
virtual reality which serves as an immersive and effective medium for skill and knowledge …
Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality
It is known that virtual reality (VR) experience may cause cyber sickness. One aspect of VR
is an immersion or otherwise sense of presence, the sense of feeling oneself in a virtual …
is an immersion or otherwise sense of presence, the sense of feeling oneself in a virtual …
A survey on adaptive 360 video streaming: Solutions, challenges and opportunities
Omnidirectional or 360° video is increasingly being used, mostly due to the latest
advancements in immersive Virtual Reality (VR) technology. However, its wide adoption is …
advancements in immersive Virtual Reality (VR) technology. However, its wide adoption is …
Identifying causes of and solutions for cybersickness in immersive technology: reformulation of a research and development agenda
Immersive technologies, such as virtual and augmented reality, initially failed to live up to
expectations, but have improved greatly, with many new head-worn displays and associated …
expectations, but have improved greatly, with many new head-worn displays and associated …
On the usage of the simulator sickness questionnaire for virtual reality research
Originally developed for military flight simulators in the 1990s, the Simulator Sickness
Questionnaire (SSQ) has been widely adopted to quantify sickness elicited by modern …
Questionnaire (SSQ) has been widely adopted to quantify sickness elicited by modern …
The new era of virtual reality locomotion: A systematic literature review of techniques and a proposed typology
The latest technical and interaction advancements that took place in the Virtual Reality (VR)
field have marked a new era, not only for VR, but also for VR locomotion. Although the latest …
field have marked a new era, not only for VR, but also for VR locomotion. Although the latest …