Relightable 3d gaussians: Realistic point cloud relighting with brdf decomposition and ray tracing
In this paper, we present a novel differentiable point-based rendering framework to achieve
photo-realistic relighting. To make the reconstructed scene relightable, we enhance vanilla …
photo-realistic relighting. To make the reconstructed scene relightable, we enhance vanilla …
Gaussian splatting slam
We present the first application of 3D Gaussian Splatting in monocular SLAM the most
fundamental but the hardest setup for Visual SLAM. Our method which runs live at 3fps …
fundamental but the hardest setup for Visual SLAM. Our method which runs live at 3fps …
Gps-gaussian: Generalizable pixel-wise 3d gaussian splatting for real-time human novel view synthesis
We present a new approach termed GPS-Gaussian for synthesizing novel views of a
character in a real-time manner. The proposed method enables 2K-resolution rendering …
character in a real-time manner. The proposed method enables 2K-resolution rendering …
Advances in neural rendering
Synthesizing photo‐realistic images and videos is at the heart of computer graphics and has
been the focus of decades of research. Traditionally, synthetic images of a scene are …
been the focus of decades of research. Traditionally, synthetic images of a scene are …
Gart: Gaussian articulated template models
Abstract We introduce Gaussian Articulated Template Model (GART) an explicit efficient and
expressive representation for non-rigid articulated subject capturing and rendering from …
expressive representation for non-rigid articulated subject capturing and rendering from …
Relightable gaussian codec avatars
The fidelity of relighting is bounded by both geometry and appearance representations. For
geometry both mesh and volumetric approaches have difficulty modeling intricate structures …
geometry both mesh and volumetric approaches have difficulty modeling intricate structures …
Dynmf: Neural motion factorization for real-time dynamic view synthesis with 3d gaussian splatting
Accurately and efficiently modeling dynamic scenes and motions is considered so
challenging a task due to temporal dynamics and motion complexity. To address these …
challenging a task due to temporal dynamics and motion complexity. To address these …
High-quality surface reconstruction using gaussian surfels
We propose a novel point-based representation, Gaussian surfels, to combine the
advantages of the flexible optimization procedure in 3D Gaussian points and the surface …
advantages of the flexible optimization procedure in 3D Gaussian points and the surface …
Deblurring 3d gaussian splatting
Abstract Recent studies in Radiance Fields have paved the robust way for novel view
synthesis with their photorealistic rendering quality. Nevertheless, they usually employ …
synthesis with their photorealistic rendering quality. Nevertheless, they usually employ …
Mini-splatting: Representing scenes with a constrained number of gaussians
In this study, we explore the challenge of efficiently representing scenes with a constrained
number of Gaussians. Our analysis shifts from traditional graphics and 2D computer vision to …
number of Gaussians. Our analysis shifts from traditional graphics and 2D computer vision to …