Virtual reality for stroke rehabilitation
Background Virtual reality and interactive video gaming have emerged as recent treatment
approaches in stroke rehabilitation with commercial gaming consoles in particular, being …
approaches in stroke rehabilitation with commercial gaming consoles in particular, being …
Principles of neurorehabilitation after stroke based on motor learning and brain plasticity mechanisms
What are the principles underlying effective neurorehabilitation? The aim of
neurorehabilitation is to exploit interventions based on human and animal studies about …
neurorehabilitation is to exploit interventions based on human and animal studies about …
Advantages of virtual reality in the rehabilitation of balance and gait: systematic review
Background Virtual reality (VR) has emerged as a therapeutic tool facilitating motor learning
for balance and gait rehabilitation. The evidence, however, has not yet resulted in …
for balance and gait rehabilitation. The evidence, however, has not yet resulted in …
[HTML][HTML] Clinical practice guideline to improve locomotor function following chronic stroke, incomplete spinal cord injury, and brain injury
Background: Individuals with acute-onset central nervous system (CNS) injury, including
stroke, motor incomplete spinal cord injury, or traumatic brain injury, often experience lasting …
stroke, motor incomplete spinal cord injury, or traumatic brain injury, often experience lasting …
The role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial
Background Many studies have demonstrated the usefulness of repetitive task practice by
using robotic-assisted gait training (RAGT) devices, including Lokomat, for the treatment of …
using robotic-assisted gait training (RAGT) devices, including Lokomat, for the treatment of …
Effectiveness of exergames for improving mobility and balance in older adults: a systematic review and meta-analysis
TBF Pacheco, CSP de Medeiros, VHB de Oliveira… - Systematic reviews, 2020 - Springer
Background Exergaming is a fun, engaging, and interactive form of exercising that may help
overcome some of the traditional exercise barriers and help improve adherence on the part …
overcome some of the traditional exercise barriers and help improve adherence on the part …
Efficacy of virtual reality rehabilitation after spinal cord injury: a systematic review
AVL De Araújo, JFO Neiva… - BioMed research …, 2019 - Wiley Online Library
Background. Spinal cord injury (SCI) is often associated with long‐term impairments related
to functional limitations in the sensorimotor system. The use of virtual reality (VR) technology …
to functional limitations in the sensorimotor system. The use of virtual reality (VR) technology …
Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation
D Perez-Marcos - Journal of neuroengineering and rehabilitation, 2018 - Springer
Background In the context of stroke rehabilitation, new training approaches mediated by
virtual reality and videogames are usually discussed and evaluated together in reviews and …
virtual reality and videogames are usually discussed and evaluated together in reviews and …
A systematic literature review of virtual, augmented, and mixed reality game applications in healthcare
Virtual reality, augmented reality, and mixed reality (VR/AR/MR) as information and
communication technologies have been recognised and implemented in healthcare in …
communication technologies have been recognised and implemented in healthcare in …
Non-immersive virtual reality for rehabilitation of the older people: a systematic review into efficacy and effectiveness
Objective: the objective of this review is to analyze the advances in the field of rehabilitation
through virtual reality, while taking into account non-immersive systems, as evidence have …
through virtual reality, while taking into account non-immersive systems, as evidence have …