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Eye tracking and eye-based human–computer interaction
Eye tracking has a long history in medical and psychological research as a tool for recording
and studying human visual behavior. Real-time gaze-based text entry can also be a …
and studying human visual behavior. Real-time gaze-based text entry can also be a …
[KNYGA][B] Eye tracking in user experience design
JR Bergstrom, A Schall - 2014 - books.google.com
Eye Tracking for User Experience Design explores the many applications of eye tracking to
better understand how users view and interact with technology. Ten leading experts in eye …
better understand how users view and interact with technology. Ten leading experts in eye …
Applications of biological and physiological signals in commercial video gaming and game research: a review
A Hughes, S Jorda - Frontiers in Computer Science, 2021 - frontiersin.org
Video gaming is now available as a fully immersive experience that creates responsive
inputs and outputs concerning the user, and some experimental developers have integrated …
inputs and outputs concerning the user, and some experimental developers have integrated …
Gaze interaction with vibrotactile feedback: Review and design guidelines
Vibrotactile feedback is widely used in mobile devices because it provides a discreet and
private feedback channel. Gaze-based interaction, on the other hand, is useful in various …
private feedback channel. Gaze-based interaction, on the other hand, is useful in various …
A comparative study of eye tracking and hand controller for aiming tasks in virtual reality
Aiming is key for virtual reality (VR) interaction, and it is often done using VR controllers.
Recent eye-tracking integrations in commercial VR head-mounted displays (HMDs) call for …
Recent eye-tracking integrations in commercial VR head-mounted displays (HMDs) call for …
The use of gaze to control drones
This paper presents an experimental investigation of gaze-based control modes for
unmanned aerial vehicles (UAVs or" drones"). Ten participants performed a simple flying …
unmanned aerial vehicles (UAVs or" drones"). Ten participants performed a simple flying …
Quantifying and mitigating the negative effects of local latencies on aiming in 3d shooter games
Real-time games such as first-person shooters (FPS) are sensitive to even small amounts of
lag. The effects of net-work latency have been studied, but less is known about local latency …
lag. The effects of net-work latency have been studied, but less is known about local latency …
Fusing visual and behavioral cues for modeling user experience in games
Estimating affective and cognitive states in conditions of rich human-computer interaction,
such as in games, is a field of growing academic and commercial interest. Entertainment …
such as in games, is a field of growing academic and commercial interest. Entertainment …
Directions for 3D user interface research from consumer VR games
With the continuing development of affordable immersive virtual reality (VR) systems, there
is now a growing market for consumer content. The current form of consumer systems is not …
is now a growing market for consumer content. The current form of consumer systems is not …
The emergence of eyeplay: a survey of eye interaction in games
As eye trackers become cheaper, smaller, more robust, and more available, they finally
leave research labs and enter the home environment. In this context, gaming arises as a …
leave research labs and enter the home environment. In this context, gaming arises as a …