Eye tracking and eye-based human–computer interaction

P Majaranta, A Bulling - Advances in physiological computing, 2014 - Springer
Eye tracking has a long history in medical and psychological research as a tool for recording
and studying human visual behavior. Real-time gaze-based text entry can also be a …

[KNYGA][B] Eye tracking in user experience design

JR Bergstrom, A Schall - 2014 - books.google.com
Eye Tracking for User Experience Design explores the many applications of eye tracking to
better understand how users view and interact with technology. Ten leading experts in eye …

Applications of biological and physiological signals in commercial video gaming and game research: a review

A Hughes, S Jorda - Frontiers in Computer Science, 2021 - frontiersin.org
Video gaming is now available as a fully immersive experience that creates responsive
inputs and outputs concerning the user, and some experimental developers have integrated …

Gaze interaction with vibrotactile feedback: Review and design guidelines

J Rantala, P Majaranta, J Kangas… - Human–Computer …, 2020 - Taylor & Francis
Vibrotactile feedback is widely used in mobile devices because it provides a discreet and
private feedback channel. Gaze-based interaction, on the other hand, is useful in various …

A comparative study of eye tracking and hand controller for aiming tasks in virtual reality

FL Luro, V Sundstedt - Proceedings of the 11th ACM Symposium on eye …, 2019 - dl.acm.org
Aiming is key for virtual reality (VR) interaction, and it is often done using VR controllers.
Recent eye-tracking integrations in commercial VR head-mounted displays (HMDs) call for …

The use of gaze to control drones

JP Hansen, A Alapetite, IS MacKenzie… - Proceedings of the …, 2014 - dl.acm.org
This paper presents an experimental investigation of gaze-based control modes for
unmanned aerial vehicles (UAVs or" drones"). Ten participants performed a simple flying …

Quantifying and mitigating the negative effects of local latencies on aiming in 3d shooter games

Z Ivkovic, I Stavness, C Gutwin, S Sutcliffe - Proceedings of the 33rd …, 2015 - dl.acm.org
Real-time games such as first-person shooters (FPS) are sensitive to even small amounts of
lag. The effects of net-work latency have been studied, but less is known about local latency …

Fusing visual and behavioral cues for modeling user experience in games

N Shaker, S Asteriadis, GN Yannakakis… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
Estimating affective and cognitive states in conditions of rich human-computer interaction,
such as in games, is a field of growing academic and commercial interest. Entertainment …

Directions for 3D user interface research from consumer VR games

A Steed, TM Takala, D Archer, W Lages… - … on Visualization and …, 2021 - ieeexplore.ieee.org
With the continuing development of affordable immersive virtual reality (VR) systems, there
is now a growing market for consumer content. The current form of consumer systems is not …

The emergence of eyeplay: a survey of eye interaction in games

E Velloso, M Carter - Proceedings of the 2016 annual symposium on …, 2016 - dl.acm.org
As eye trackers become cheaper, smaller, more robust, and more available, they finally
leave research labs and enter the home environment. In this context, gaming arises as a …