[PDF][PDF] Second Life: Harnessing virtual world technology to enhance student engagement and learning

Y Masters, S Gregory - … learning in your discipline. Proceedings of …, 2010 - researchgate.net
Technology is often used in higher education to deliver a range of online materials to
students. Most commonly this online delivery occurs through learning management systems …

Introducing Jass Easterman: my'Second Life'learning space

S Gregory, B Tynan - … of the 26th Annual Conference of the …, 2009 - research.usq.edu.au
Virtual worlds are an emerging technology being used by an increasing number of
educational institutions around the world. It is a technology, environment, medium, learning …

Learning in a virtual world: Student perceptions and outcomes

S Gregory - Student reactions to learning with technologies …, 2012 - igi-global.com
During the past four years over 500 university students have explored the educational
potential and value of learning in the virtual world of Second Life™. This research examined …

[PDF][PDF] Second Life and higher education: New opportunities for teaching and learning

Y Masters, S Gregory - … learning in virtual worlds: Opening an …, 2011 - academia.edu
Over time, higher education has been repositioned in terms of the delivery of courses. While
traditional face-to-face teaching still occurs, there has been a major shift to encompass not …

Taking the distance out of learning for students through a virtual world

S Gregory - Synthetic worlds: Emerging technologies in education …, 2013 - Springer
With everyone's busy schedules, more and more people are opting to study via distance
education as off-campus students. This enables them to continue working and keep involved …

[PDF][PDF] Adults learning in a virtual world

S Gregory - ACEC2012: ITs Time Conference, 2012 - academia.edu
Learning theories have been around for more than a century, however, the theories of how
adults learn are relatively new, having only been developed in the past 50 years. These …

Engaging classes in a virtual world

S Gregory - Serious Games and Virtual Worlds in Education …, 2013 - igi-global.com
Virtual worlds, such as Second Life, are multi-user, interactive computer-simulated
environments created for users to inhabit and interact via avatars, which are graphical …

[PDF][PDF] Using virtual worlds efficiently in a post-graduate business course: Designing an exploratory study

E Huber, Y Blount - Proceedings of ASCILITE, 2010 - ascilite.org
There is much interesting work being done around virtual worlds in education (Bulmer,
2008; Dede, 2007; NMC, 2007; Schutt & Martino, 2008) particularly in areas that lend …

Perceptions of educators in higher education regarding educational affordances of virtual worlds in Turkey

SO Özen, R Ata, Ö Uysal - Procedia-Social and Behavioral Sciences, 2014 - Elsevier
The primary aim of this study is to develop a deeper understanding of educators' perceptions
and feelings in using virtual worlds (VWs) for their teaching in Higher Education. VWs have …

[PDF][PDF] The Affordances of Virtual World Technologies to Empower the Visualisation of Complex Theory Concepts in Computer Science: Enhancing Success and …

B Attallah - 2015 - uwe-repository.worktribe.com
This research targeted complex abstract concepts in Computer Science and focused on
bringing about the visualisation of such concepts using virtual world technologies. The …