Nuevos alfabetismos: su práctica cotidiana y el aprendizaje en el aula

C Lankshear, M Knobel - 2010 - torrossa.com
11. NZimmermann, D.: Observación y comunicación no verbal en la escuela infantil (3a ed.).
12. NOléron, P.: El niño: su saber y su saber hacer (2a ed.). 13. NLoughlin, C. y Suina, J.: El …

[LLIBRE][B] Pervasive games: theory and design

M Montola, J Stenros, A Waern - 2009 - taylorfrancis.com
Games are no longer confined to card tables and computer screens. Emmy award winning
games like" The Fallen Alternate Reality Game"(based on the ABC show) or" The Lost …

Fish'n'Steps: Encouraging physical activity with an interactive computer game

JJ Lin, L Mamykina, S Lindtner, G Delajoux… - … , UbiComp 2006 Orange …, 2006 - Springer
A sedentary lifestyle is a contributing factor to chronic diseases, and it is often correlated with
obesity. To promote an increase in physical activity, we created a social computer game …

[PDF][PDF] Exploring the edge of the magic circle: Defining pervasive games

M Montola - Proceedings of DAC, 2005 - Citeseer
Pervasive gaming is a genre of gaming systematically blurring and breaking the traditional
boundaries of game. The limits of the magic circle are explored in spatial, temporal and …

Pervasive game flow: understanding player enjoyment in pervasive gaming

K Jegers - Computers in Entertainment (CIE), 2007 - dl.acm.org
Player enjoyment is perhaps the most important issue in successful game design, but so far
it has not been addressed in the area of pervasive games. Departing from the general …

The pervasive discourse: an analysis

E Nieuwdorp - Computers in Entertainment (CIE), 2007 - dl.acm.org
In this article I argue for a critical analysis and re-evaluation of the term pervasive. Due to
ambiguous definitions in both the discourse on computing and gaming, this term has …

[PDF][PDF] This might be a game: ubiquitous play and performance at the turn of the twenty-first century

JE McGonigal - 2006 - janemcgonigal.com
This Might Be a Game examines the historical intersection of ubiquitous computing and
experimental game design, circa 2001 AD. Ubiquitous computing, or ubicomp, is the …

[PDF][PDF] Player-centred game design: Experiences in using scenario study to inform mobile game design

L Ermi, F Mäyrä - Game Studies, 2005 - researchgate.net
There is a need for systematic, research-based and tested game design methodologies that
take the needs and preferences of different players into better consideration than the current …

[PDF][PDF] Game mechanics: Describing computer-augmented games in terms of interaction

S Lundgren, S Bjork - Proceedings of TIDSE, 2003 - Citeseer
We report how new types of games can be created using the possibilities of embedded
computing, sensors, new output devices and ad-hoc wireless networks while kee** …

Ontology-based user modeling in an augmented audio reality system for museums

M Hatala, R Wakkary - User Modeling and User-Adapted Interaction, 2005 - Springer
Ubiquitous computing is a challenging area that allows us to further our understanding and
techniques of context-aware and adaptive systems. Among the challenges is the general …