A review on the use of robots in education and young children

LPE Toh, A Causo, PW Tzuo, IM Chen… - Journal of Educational …, 2016 - JSTOR
ABSTRACT A systematic review was carried out to examine the use of robots in early
childhood and lower level education. The paper synthesizes the findings of research studies …

Multi-touch tables and the relationship with collaborative classroom pedagogies: A synthetic review

SE Higgins, E Mercier, E Burd, A Hatch - International Journal of Computer …, 2011 - Springer
This article reviews the research and evidence about multi-touch tables to provide an
analysis of their key design features and capabilities and how these might relate to their use …

Burnout in cybersecurity incident responders: Exploring the factors that light the fire

S Nepal, J Hernandez, R Lewis, A Chaudhry… - Proceedings of the …, 2024 - dl.acm.org
As concerns about employee burnout and skilled staff shortages in cybersecurity grow, our
study aims to better understand the contributing factors to burnout in this field. Utilizing a …

Benefits of a tangible interface for collaborative learning and interaction

B Schneider, P Jermann, G Zufferey… - IEEE Transactions on …, 2010 - ieeexplore.ieee.org
We investigated the role that tangibility plays in a problem-solving task by observing logistic
apprentices using either a multitouch or a tangible interface. Results showed that tangibility …

Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play

A Vasalou, R Khaled, W Holmes, D Gooch - Computers & education, 2017 - Elsevier
Taking a process-orientated, social constructivist lens, we examine the case of a digital
game called Words Matter. The game was designed for children with dyslexia and was …

Rethinking'multi-user' an in-the-wild study of how groups approach a walk-up-and-use tabletop interface

P Marshall, R Morris, Y Rogers, S Kreitmayer… - Proceedings of the …, 2011 - dl.acm.org
Multi-touch tabletops have been much heralded as an innovative technology that can
facilitate new ways of group working. However, there is little evidence of these materialising …

Around the table: Are multiple-touch surfaces better than single-touch for children's collaborative interactions?

A Harris, J Rick, V Bonnett, N Yuill, R Fleck… - CSCL (1 …, 2009 - books.google.com
This paper presents a classroom study that investigated the potential of using touch tabletop
technology to support children's collaborative learning interactions. Children aged 7-10 …

Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces

N Yuill, Y Rogers - ACM Transactions on Computer-Human Interaction …, 2012 - dl.acm.org
Multi-user interfaces are said to provide “natural” interaction in supporting collaboration,
compared to individual and noncolocated technologies. We identify three mechanisms …

Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education

F Garcia-Sanjuan, S Jurdi, J Jaen, V Nacher - Computers & Education, 2018 - Elsevier
Gamification has been identified as an interesting technique to foster collaboration in
educational contexts. However, there are not many approaches that tackle this in primary …

Futura: design for collaborative learning and game play on a multi-touch digital tabletop

AN Antle, A Bevans, TJ Tanenbaum… - Proceedings of the fifth …, 2010 - dl.acm.org
This paper introduces a collaborative learning game called Futura: The Sustainable Futures
Game, which is implemented on a custom multi-touch digital tabletop platform. The goal of …