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A review on the use of robots in education and young children
ABSTRACT A systematic review was carried out to examine the use of robots in early
childhood and lower level education. The paper synthesizes the findings of research studies …
childhood and lower level education. The paper synthesizes the findings of research studies …
Multi-touch tables and the relationship with collaborative classroom pedagogies: A synthetic review
This article reviews the research and evidence about multi-touch tables to provide an
analysis of their key design features and capabilities and how these might relate to their use …
analysis of their key design features and capabilities and how these might relate to their use …
Burnout in cybersecurity incident responders: Exploring the factors that light the fire
As concerns about employee burnout and skilled staff shortages in cybersecurity grow, our
study aims to better understand the contributing factors to burnout in this field. Utilizing a …
study aims to better understand the contributing factors to burnout in this field. Utilizing a …
Benefits of a tangible interface for collaborative learning and interaction
We investigated the role that tangibility plays in a problem-solving task by observing logistic
apprentices using either a multitouch or a tangible interface. Results showed that tangibility …
apprentices using either a multitouch or a tangible interface. Results showed that tangibility …
Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play
Taking a process-orientated, social constructivist lens, we examine the case of a digital
game called Words Matter. The game was designed for children with dyslexia and was …
game called Words Matter. The game was designed for children with dyslexia and was …
Rethinking'multi-user' an in-the-wild study of how groups approach a walk-up-and-use tabletop interface
Multi-touch tabletops have been much heralded as an innovative technology that can
facilitate new ways of group working. However, there is little evidence of these materialising …
facilitate new ways of group working. However, there is little evidence of these materialising …
Around the table: Are multiple-touch surfaces better than single-touch for children's collaborative interactions?
This paper presents a classroom study that investigated the potential of using touch tabletop
technology to support children's collaborative learning interactions. Children aged 7-10 …
technology to support children's collaborative learning interactions. Children aged 7-10 …
Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces
Multi-user interfaces are said to provide “natural” interaction in supporting collaboration,
compared to individual and noncolocated technologies. We identify three mechanisms …
compared to individual and noncolocated technologies. We identify three mechanisms …
Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education
Gamification has been identified as an interesting technique to foster collaboration in
educational contexts. However, there are not many approaches that tackle this in primary …
educational contexts. However, there are not many approaches that tackle this in primary …
Futura: design for collaborative learning and game play on a multi-touch digital tabletop
This paper introduces a collaborative learning game called Futura: The Sustainable Futures
Game, which is implemented on a custom multi-touch digital tabletop platform. The goal of …
Game, which is implemented on a custom multi-touch digital tabletop platform. The goal of …