Medical image processing on the GPU–Past, present and future

A Eklund, P Dufort, D Forsberg, SM LaConte - Medical image analysis, 2013 - Elsevier
Graphics processing units (GPUs) are used today in a wide range of applications, mainly
because they can dramatically accelerate parallel computing, are affordable and energy …

[HTML][HTML] 3D convolutional neural Network-based 3D mineral prospectivity modeling for targeting concealed mineralization within Chating area, middle-lower Yangtze …

X Li, C Xue, Y Chen, F Yuan, Y Li, C Zheng… - Ore Geology …, 2023 - Elsevier
The Chating area is situated within the Middle-Lower Yangtze River Metallogenic Belt,
China. Several concealed skarn and porphyry-type deposits have been discovered in this …

Chomp: Covariant hamiltonian optimization for motion planning

M Zucker, N Ratliff, AD Dragan… - … journal of robotics …, 2013 - journals.sagepub.com
In this paper, we present CHOMP (covariant Hamiltonian optimization for motion planning),
a method for trajectory optimization invariant to reparametrization. CHOMP uses functional …

Rviz: a toolkit for real domain data visualization

HR Kam, SH Lee, T Park, CH Kim - Telecommunication Systems, 2015 - Springer
In computational science and computer graphics, there is a strong requirement to represent
and visualize information in the real domain, and many visualization data structures and …

Parallel banding algorithm to compute exact distance transform with the GPU

TT Cao, K Tang, A Mohamed, TS Tan - Proceedings of the 2010 ACM …, 2010 - dl.acm.org
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean
Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the …

Six-dof haptic rendering of contact between geometrically complex reduced deformable models

J Barbič, DL James - IEEE Transactions on Haptics, 2008 - ieeexplore.ieee.org
Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is
a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high temporal …

gProximity: hierarchical GPU‐based operations for collision and distance queries

C Lauterbach, Q Mo, D Manocha - Computer Graphics Forum, 2010 - Wiley Online Library
We present novel parallel algorithms for collision detection and separation distance
computation for rigid and deformable models that exploit the computational capabilities of …

Real-time path planning in dynamic virtual environments using multiagent navigation graphs

A Sud, E Andersen, S Curtis, MC Lin… - IEEE transactions on …, 2008 - ieeexplore.ieee.org
We present a novel approach for efficient path planning and navigation of multiple virtual
agents in complex dynamic scenes. We introduce a new data structure, Multiagent …

Real-time navigation of independent agents using adaptive roadmaps

A Sud, R Gayle, E Andersen, S Guy, M Lin… - ACM SIGGRAPH 2008 …, 2008 - dl.acm.org
We present a novel algorithm for navigating a large number of independent agents in
complex and dynamic environments. We compute adaptive roadmaps to perform global path …

Parallel algorithms for approximation of distance maps on parametric surfaces

O Weber, YS Devir, AM Bronstein… - ACM Transactions on …, 2008 - dl.acm.org
We present an efficient O (n) numerical algorithm for first-order approximation of geodesic
distances on geometry images, where n is the number of points on the surface. The structure …