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Medical image processing on the GPU–Past, present and future
Graphics processing units (GPUs) are used today in a wide range of applications, mainly
because they can dramatically accelerate parallel computing, are affordable and energy …
because they can dramatically accelerate parallel computing, are affordable and energy …
[HTML][HTML] 3D convolutional neural Network-based 3D mineral prospectivity modeling for targeting concealed mineralization within Chating area, middle-lower Yangtze …
X Li, C Xue, Y Chen, F Yuan, Y Li, C Zheng… - Ore Geology …, 2023 - Elsevier
The Chating area is situated within the Middle-Lower Yangtze River Metallogenic Belt,
China. Several concealed skarn and porphyry-type deposits have been discovered in this …
China. Several concealed skarn and porphyry-type deposits have been discovered in this …
Chomp: Covariant hamiltonian optimization for motion planning
In this paper, we present CHOMP (covariant Hamiltonian optimization for motion planning),
a method for trajectory optimization invariant to reparametrization. CHOMP uses functional …
a method for trajectory optimization invariant to reparametrization. CHOMP uses functional …
Rviz: a toolkit for real domain data visualization
HR Kam, SH Lee, T Park, CH Kim - Telecommunication Systems, 2015 - Springer
In computational science and computer graphics, there is a strong requirement to represent
and visualize information in the real domain, and many visualization data structures and …
and visualize information in the real domain, and many visualization data structures and …
Parallel banding algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean
Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the …
Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the …
Six-dof haptic rendering of contact between geometrically complex reduced deformable models
J Barbič, DL James - IEEE Transactions on Haptics, 2008 - ieeexplore.ieee.org
Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is
a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high temporal …
a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high temporal …
gProximity: hierarchical GPU‐based operations for collision and distance queries
We present novel parallel algorithms for collision detection and separation distance
computation for rigid and deformable models that exploit the computational capabilities of …
computation for rigid and deformable models that exploit the computational capabilities of …
Real-time path planning in dynamic virtual environments using multiagent navigation graphs
We present a novel approach for efficient path planning and navigation of multiple virtual
agents in complex dynamic scenes. We introduce a new data structure, Multiagent …
agents in complex dynamic scenes. We introduce a new data structure, Multiagent …
Real-time navigation of independent agents using adaptive roadmaps
We present a novel algorithm for navigating a large number of independent agents in
complex and dynamic environments. We compute adaptive roadmaps to perform global path …
complex and dynamic environments. We compute adaptive roadmaps to perform global path …
Parallel algorithms for approximation of distance maps on parametric surfaces
We present an efficient O (n) numerical algorithm for first-order approximation of geodesic
distances on geometry images, where n is the number of points on the surface. The structure …
distances on geometry images, where n is the number of points on the surface. The structure …