Human-food interaction

RA Khot, F Mueller - Foundations and Trends® in Human …, 2019 - nowpublishers.com
Food is not only fundamental to our existence, its consumption, handling or even the mere
sight of its also brings us immense joy. Over the years, technology has played a crucial part …

Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation

R Byrne, J Marshall, FF Mueller - … of the 2016 Annual Symposium on …, 2016 - dl.acm.org
Vertigo--the momentary disruption of the stability of perception--is an intriguing game
element that underlies many unique play experiences, such as spinning in circles as …

Towards an initial understanding of the design of playful water experiences through flotation

MF Montoya, R Patibanda, C Clashing, SJ Pell… - Extended Abstracts of …, 2022 - dl.acm.org
Human-Computer Interaction (HCI) researchers are increasingly captivated by water
interactions and hence explored interactive devices to support aquatic activities in different …

WaterHCI: Water in Human-Computer Interaction

MM Vega, I Smith, C Clashing… - … and Trends® in …, 2024 - nowpublishers.com
Over recent years, there has been an increase in the coming together of interactive
technology and water, leading to the emergence of WaterHCI, a distinct subfield of human …

Playing on AREEF: evaluation of an underwater augmented reality game for kids

L Oppermann, L Blum, M Shekow - Proceedings of the 18th international …, 2016 - dl.acm.org
This paper reports on a study of AREEF, a multi-player Underwater Augmented Reality
(UWAR) experience for swimming pools. Using off-the-shelf components combined with a …

GroundFlow: Liquid-based Haptics for Simulating Fluid on the Ground in Virtual Reality

PH Han, TH Wang, CH Chou - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Utilizing haptic devices to enhance the immersive experience is a direct approach in virtual
reality (VR) applications. Various studies develop haptic feedback using force, wind, and …

[PDF][PDF] Water-Human-Computer-Interface (WaterHCI): Crossing the borders of computation clothes skin and surface

S Mann, M Mattson, S Hulford, M Fox… - Proceedings of the …, 2021 - wearcam.org
Abstract Water-Human-Computer Interface (WaterHCI), or, more generally, Fluidic-User-
Interface (ie including other fluids) is a relatively new concept and field of inquiry that …

Going into Depth: Learning from a Survey of Interactive Designs for Aquatic Recreation

C Clashing, I Smith, MF Montoya, R Patibanda… - Proceedings of the …, 2022 - dl.acm.org
Aquatic recreation encompasses a variety of water-based activities from which participants
gain physical, mental, and social benefits. Although interactive technologies for supporting …

Grand challenges in WaterHCI

FF Mueller, MF Montoya, SJ Pell… - Proceedings of the CHI …, 2024 - dl.acm.org
Recent combinations of interactive technology, humans, and water have resulted in
“WaterHCI”. WaterHCI design seeks to complement the many benefits of engagement with …

LAGH: Towards Asymmetrical Collaborative Bodily Play between 1st and 2nd Person Perspectives

BH Chen, SK Wong, WC Chang, RPH Fan - Proceedings of the ACM on …, 2022 - dl.acm.org
This paper investigated to what extent social interactions and empathy of users could be
induced when different control mechanisms were used in an asymmetric collaboration. We …