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Serious gaming for behaviour change: a systematic review
Over the years, there has been a significant increase in the adoption of game-based
interventions for behaviour change associated with many fields such as health, education …
interventions for behaviour change associated with many fields such as health, education …
Map** learning and game mechanics for serious games analysis
Although there is a consensus on the instructional potential of S erious G ames (SG s), there
is still a lack of methodologies and tools not only for design but also to support analysis and …
is still a lack of methodologies and tools not only for design but also to support analysis and …
Learning mechanics and game mechanics under the perspective of self-determination theory to foster motivation in digital game based learning
Background. Using digital games for educational purposes has been associated with higher
levels of motivation among learners of different educational levels. However, the underlying …
levels of motivation among learners of different educational levels. However, the underlying …
[HTML][HTML] The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting
Didactic approaches to Relationships and Sex Education (RSE) have been shown to yield
limited outcomes when compared to approaches that stimulate peer discussion and debate …
limited outcomes when compared to approaches that stimulate peer discussion and debate …
[KNYGA][B] Computer-supported collaborative decision-making
This is a book about how management and control decisions are made by persons who
collaborate and possibly use the support of an information system. In the book, we adopt the …
collaborate and possibly use the support of an information system. In the book, we adopt the …
Towards a trans‐disciplinary methodology for a game‐based intervention development process
The application of game‐based learning adds play into educational and instructional
contexts. Even though there is a lack of standard methodologies or formulaic frameworks to …
contexts. Even though there is a lack of standard methodologies or formulaic frameworks to …
Game-based learning for postgraduates: An empirical study of an educational game to teach research skills
D Abbott - Higher Education Pedagogies, 2019 - Taylor & Francis
Research skills are challenging to teach in a way that is meaningful to students and has
ongoing impact in research practice. This paper investigates constructivist and experiential …
ongoing impact in research practice. This paper investigates constructivist and experiential …
Tabletop games designed to promote computational thinking
There is a growing perception that computational thinking can be developed in unplugged
environments. A recent trend among these unplugged approaches is the use of tabletop …
environments. A recent trend among these unplugged approaches is the use of tabletop …
The gameplay loop methodology as a tool for educational game design
The field of game design for educational content lacks a focus on methodologies that merge
gameplay and learning. Existing methodologies typically fall short in three ways: they …
gameplay and learning. Existing methodologies typically fall short in three ways: they …
[HTML][HTML] Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of …
We present an evaluation of a Serious Slow Game Jam (SSGJ) methodology as a
mechanism for co-designing serious games in the application domain of cybersecurity, to …
mechanism for co-designing serious games in the application domain of cybersecurity, to …