Serious gaming for behaviour change: a systematic review

R Hammady, S Arnab - Information, 2022 - mdpi.com
Over the years, there has been a significant increase in the adoption of game-based
interventions for behaviour change associated with many fields such as health, education …

Map** learning and game mechanics for serious games analysis

S Arnab, T Lim, MB Carvalho, F Bellotti… - British Journal of …, 2015 - Wiley Online Library
Although there is a consensus on the instructional potential of S erious G ames (SG s), there
is still a lack of methodologies and tools not only for design but also to support analysis and …

Learning mechanics and game mechanics under the perspective of self-determination theory to foster motivation in digital game based learning

JN Proulx, M Romero, S Arnab - Simulation & Gaming, 2017 - journals.sagepub.com
Background. Using digital games for educational purposes has been associated with higher
levels of motivation among learners of different educational levels. However, the underlying …

[HTML][HTML] The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting

S Arnab, K Brown, S Clarke, I Dunwell, T Lim… - Computers & …, 2013 - Elsevier
Didactic approaches to Relationships and Sex Education (RSE) have been shown to yield
limited outcomes when compared to approaches that stimulate peer discussion and debate …

[KNYGA][B] Computer-supported collaborative decision-making

FG Filip, CB Zamfirescu, C Ciurea - 2017 - Springer
This is a book about how management and control decisions are made by persons who
collaborate and possibly use the support of an information system. In the book, we adopt the …

Towards a trans‐disciplinary methodology for a game‐based intervention development process

S Arnab, S Clarke - British journal of educational technology, 2017 - Wiley Online Library
The application of game‐based learning adds play into educational and instructional
contexts. Even though there is a lack of standard methodologies or formulaic frameworks to …

Game-based learning for postgraduates: An empirical study of an educational game to teach research skills

D Abbott - Higher Education Pedagogies, 2019 - Taylor & Francis
Research skills are challenging to teach in a way that is meaningful to students and has
ongoing impact in research practice. This paper investigates constructivist and experiential …

Tabletop games designed to promote computational thinking

FJ Poole, J Clarke-Midura, M Rasmussen… - Computer Science …, 2022 - Taylor & Francis
There is a growing perception that computational thinking can be developed in unplugged
environments. A recent trend among these unplugged approaches is the use of tabletop …

The gameplay loop methodology as a tool for educational game design

A Czauderna, E Guardiola - Electronic Journal of e …, 2019 - academic-publishing.org
The field of game design for educational content lacks a focus on methodologies that merge
gameplay and learning. Existing methodologies typically fall short in three ways: they …

[HTML][HTML] Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of …

S Stals, L Baillie, R Shah, JI Ferguson… - Computer Standards & …, 2025 - Elsevier
We present an evaluation of a Serious Slow Game Jam (SSGJ) methodology as a
mechanism for co-designing serious games in the application domain of cybersecurity, to …